| 000 | 02774nam a2200421Mu 4500 | ||
|---|---|---|---|
| 001 | on1375292143 | ||
| 003 | EBZ | ||
| 005 | 20251029164107.0 | ||
| 006 | m d | ||
| 007 | cr cnu|||||||| | ||
| 008 | 230422s2023 xx o ||| 0 eng d | ||
| 040 |
_aEBZ _beng _cEBZ |
||
| 020 | _a1527594246 | ||
| 020 |
_a9781527594241 _q(electronic bk.) |
||
| 050 | 4 | _aLB1042 | |
| 049 | _aMAIN | ||
| 100 | 1 |
_aRaffone, Annalisa. _964994 |
|
| 245 | 1 | 0 |
_aDigital Storytelling and Digital Gaming in the 21st Century EFL Classroom _h[electronic resource] : _bNew Frontiers in CALL. |
| 260 |
_aNewcastle-upon-Tyne : _bCambridge Scholars Publishing, _c2023. |
||
| 300 | _a1 online resource (211 p.) | ||
| 341 | 0 |
_atextual _2sapdv _3EBSCOhost |
|
| 500 | _aDescription based upon print version of record. | ||
| 505 | 0 | _aIntro -- Dedication -- Epigraph -- Table of Contents -- List of Figures -- List of Tables -- List of Symbols -- Acknowledgements -- Introduction -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Conclusions -- Bibliography -- List of Abbreviations | |
| 520 | _aThis book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices a. | ||
| 532 | 0 |
_3EBSCOhost _a"EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025. |
|
| 650 | 0 |
_aDigital storytelling. _964995 |
|
| 650 | 0 |
_aSimulation games in education. _964652 |
|
| 650 | 0 |
_aEnglish language _xStudy and teaching _xForeign speakers _xComputer-assisted instruction. _964996 |
|
| 655 | 0 |
_aElectronic books. _958574 |
|
| 776 | 0 | 8 |
_iPrint version: _aRaffone, Annalisa _tDigital Storytelling and Digital Gaming in the 21st Century EFL Classroom _dNewcastle-upon-Tyne : Cambridge Scholars Publishing,c2023 _z9781527594234 |
| 856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3588438 |
| 938 |
_aProQuest Ebook Central _bEBLB _nEBL30464834 |
||
| 938 |
_aAskews and Holts Library Services _bASKH _nAH41319999 |
||
| 938 |
_aEBSCOhost _bEBSC _n3588438 |
||
| 994 |
_a92 _bN$T |
||
| 999 |
_c56103 _d56103 |
||