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_a10.4324/9781032675558 _2doi |
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_a9781032675558 _bTaylor & Francis |
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_aLB1029.S53 _bB84 2024 |
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| 049 | _aMAIN | ||
| 100 | 1 |
_aBueno Muñoz, Carmen, _eauthor. _965340 |
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| 245 | 1 | 0 |
_aGamification and design thinking in higher education : _bcase studies for instructional innovation in the economics classroom / _cCarmen Bueno Muñoz, Núria Hernández Nanclares, Luis R. Murillo Zamorano and José Ángel López Sánchez. |
| 264 | 1 |
_aNew York, NY : _bRoutledge, _c2024. |
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| 264 | 4 | _c©2024 | |
| 300 | _a1 online resource (vii, 104 pages). | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 341 | 0 |
_atextual _2sapdv _3EBSCOhost |
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| 490 | 1 | _aRoutledge research in higher education | |
| 504 | _aIncludes bibliographical references and index. | ||
| 520 |
_a"This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show introduction of a gamified design in a design thinking activity can be a powerful tool through which to enhance the experiences of students in the teaching-learning process of a subject, motivate participants in a design thinking activity in the university environment, and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification in the educational field can enable both the motivation and engagement of students, and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in Higher Education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in higher education, and with interests in educational psychology and theories of learning"-- _cProvided by publisher. |
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| 532 | 0 |
_3EBSCOhost _a"EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025. |
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| 545 | 0 | _aCarmen Bueno Muñoz is Lecturerat the Department of Economics, the Faculty of Economics and Business, the University of Zaragoza, Spain. She has a Ph.D. from the University of Extremadura, Spain, and was granted the Extraordinary Doctorate Award from the same university. Núria Hernǹdez Nanclares is Associate Professorat the Department of Applied Economics, University of Oviedo, Spain. She holds a Ph.D. in economics and is specialized in teaching innovation in economics and higher education. She is accredited for online teaching by the University of Oviedo, Spain, and as a "Flipped Learning" trainer by the Flipped Learning Global Initiative (FLGI). Luis R. Murillo Zamorano is Associate Professorat the Department of Economics and Director of the Research Group in Economic Analysis and Marketing Management (AEDIMARK R&D Group)in the University of Extremadura, Spain. He has a Ph.D. in economics from the University of York, UK. José Ángel López Sǹchez is Associate Professor in the Marketing and Market Research Area and Researcher in the Research Group on Economic Analysis and Marketing Management (AEDIMARK R&D Group)inthe University of Extremadura, Spain. He has a Ph.D. from the University of Oviedo, Spain. | |
| 588 | _aDescription based on online resource; title from digital title page (viewed on February 27, 2024). | ||
| 650 | 0 |
_aSimulation games in education. _964652 |
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| 650 | 0 |
_aGamification. _965341 |
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| 650 | 0 |
_aEducational innovations. _957771 |
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| 650 | 7 |
_aEDUCATION / General _2bisacsh _964374 |
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| 650 | 7 |
_aEDUCATION / Higher _2bisacsh |
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| 650 | 7 |
_aEDUCATION / Distance Education & Learning _2bisacsh |
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| 700 | 1 |
_aHernández Nanclares, Núria, _eauthor. _965342 |
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| 700 | 1 |
_aMurillo Zamorano, Luis R., _eauthor. _965343 |
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| 700 | 1 |
_aLópez Sánchez, José Ángel, _eauthor. _965344 |
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| 776 | 0 | 8 |
_iPrint version: _aBueno Muñoz, Carmen. _tGamification and design thinking in higher education _dNew York, NY : Routledge, 2024 _z9781032660721 _w(DLC) 2023042287 |
| 830 | 0 |
_aRoutledge research in higher education. _965345 |
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