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001 978-3-031-45263-5
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008 231028s2024 sz | s |||| 0|eng d
020 _a9783031452635
_9978-3-031-45263-5
024 7 _a10.1007/978-3-031-45263-5
_2doi
050 4 _aTL1-483
072 7 _aTRC
_2bicssc
072 7 _aTEC009090
_2bisacsh
072 7 _aTRC
_2thema
100 1 _aKemeny, Andras.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_966813
245 1 0 _aAutonomous Vehicles and Virtual Reality
_h[electronic resource] :
_bThe New Automobile Industrial Revolution /
_cby Andras Kemeny.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2024.
300 _aXVIII, 125 p. 34 illus., 29 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Virtual and Augmented Reality -- Autonomous Vehicles -- Augmented Reality for Self-Driving -- Get Rid of Motion Sickness -- On-Board Virtual Reality & Applications -- Conclusion.
520 _aThis book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.
650 0 _aAutomotive engineering.
650 0 _aComputer graphics.
_966814
650 0 _aVirtual reality.
650 0 _aAugmented reality.
_966815
650 0 _aNeurology .
_966816
650 0 _aCooperating objects (Computer systems).
_964303
650 0 _aBiomedical engineering.
650 1 4 _aAutomotive Engineering.
650 2 4 _aComputer Graphics.
_966817
650 2 4 _aVirtual and Augmented Reality.
_966818
650 2 4 _aNeurology.
_966816
650 2 4 _aCyber-Physical Systems.
_965638
650 2 4 _aBiomedical Engineering and Bioengineering.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031452628
776 0 8 _iPrinted edition:
_z9783031452642
776 0 8 _iPrinted edition:
_z9783031452659
856 4 0 _uhttps://doi.org/10.1007/978-3-031-45263-5
912 _aZDB-2-ENG
912 _aZDB-2-SXE
999 _c56458
_d56458