| 000 | 03715nam a22005535i 4500 | ||
|---|---|---|---|
| 001 | 978-1-4842-9780-3 | ||
| 003 | DE-He213 | ||
| 005 | 20251030110834.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 231117s2024 xxu| s |||| 0|eng d | ||
| 020 |
_a9781484297803 _9978-1-4842-9780-3 |
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| 024 | 7 |
_a10.1007/978-1-4842-9780-3 _2doi |
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| 050 | 4 | _aNC1-1940 | |
| 072 | 7 |
_aAKC _2bicssc |
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| 072 | 7 |
_aDES007000 _2bisacsh |
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| 072 | 7 |
_aAKC _2thema |
|
| 100 | 1 |
_aFunk, Mathias. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _967279 |
|
| 245 | 1 | 0 |
_aCoding Art _h[electronic resource] : _bA Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps / _cby Mathias Funk, Yu Zhang. |
| 250 | _a2nd ed. 2024. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2024. |
|
| 300 |
_aXVII, 333 p. 45 illus., 37 illus. in color. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
||
| 490 | 1 |
_aDesign Thinking, _x2945-7807 |
|
| 505 | 0 | _aChapter 1: Introduction -- Chapter 2: Idea to visuals -- Chapter 3: Composition and structure -- Chapter 4: Refinement and depth -- Chapter 5: Completion and production -- Chapter 6: Taking a larger project through all four steps -- Chapter 7: Flow fields and particle storms with p5.js -- Chapter 8: Making sense of touch and sensors with p5.js -- Chapter 9: Dealing with problems -- Chapter 10: Learning path -- Chapter 11: Creative processes. | |
| 520 | _aFinally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries. Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike. | ||
| 650 | 0 |
_aGraphic arts. _967280 |
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| 650 | 0 |
_aProgramming languages (Electronic computers). _966206 |
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| 650 | 0 | _aComputer graphics. | |
| 650 | 1 | 4 |
_aGraphic Design. _967281 |
| 650 | 2 | 4 |
_aProgramming Language. _966208 |
| 650 | 2 | 4 | _aComputer Graphics. |
| 700 | 1 |
_aZhang, Yu. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _967282 |
|
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781484297797 |
| 776 | 0 | 8 |
_iPrinted edition: _z9781484297810 |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868806339 |
| 830 | 0 |
_aDesign Thinking, _x2945-7807 _967283 |
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| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-1-4842-9780-3 |
| 912 | _aZDB-2-CWD | ||
| 912 | _aZDB-2-SXPC | ||
| 999 |
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