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020 _a9781484297803
_9978-1-4842-9780-3
024 7 _a10.1007/978-1-4842-9780-3
_2doi
050 4 _aNC1-1940
072 7 _aAKC
_2bicssc
072 7 _aDES007000
_2bisacsh
072 7 _aAKC
_2thema
100 1 _aFunk, Mathias.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_967279
245 1 0 _aCoding Art
_h[electronic resource] :
_bA Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps /
_cby Mathias Funk, Yu Zhang.
250 _a2nd ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXVII, 333 p. 45 illus., 37 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aDesign Thinking,
_x2945-7807
505 0 _aChapter 1: Introduction -- Chapter 2: Idea to visuals -- Chapter 3: Composition and structure -- Chapter 4: Refinement and depth -- Chapter 5: Completion and production -- Chapter 6: Taking a larger project through all four steps -- Chapter 7: Flow fields and particle storms with p5.js -- Chapter 8: Making sense of touch and sensors with p5.js -- Chapter 9: Dealing with problems -- Chapter 10: Learning path -- Chapter 11: Creative processes.
520 _aFinally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries. Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike.
650 0 _aGraphic arts.
_967280
650 0 _aProgramming languages (Electronic computers).
_966206
650 0 _aComputer graphics.
650 1 4 _aGraphic Design.
_967281
650 2 4 _aProgramming Language.
_966208
650 2 4 _aComputer Graphics.
700 1 _aZhang, Yu.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_967282
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9781484297797
776 0 8 _iPrinted edition:
_z9781484297810
776 0 8 _iPrinted edition:
_z9798868806339
830 0 _aDesign Thinking,
_x2945-7807
_967283
856 4 0 _uhttps://doi.org/10.1007/978-1-4842-9780-3
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
999 _c56568
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