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020 _a9783031444821
_9978-3-031-44482-1
024 7 _a10.1007/978-3-031-44482-1
_2doi
050 4 _aPN695-779
072 7 _aDSBH
_2bicssc
072 7 _aLIT024000
_2bisacsh
072 7 _aDSBH
_2thema
100 1 _aHaukaas, Anelise.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_968206
245 1 0 _aDisability Identity in Simulation Narratives
_h[electronic resource] /
_cby Anelise Haukaas.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Palgrave Macmillan,
_c2024.
300 _aXIII, 189 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLiterary Disability Studies,
_x2947-7417
505 0 _a1. Introduction Other Worlds, Other Selves: Moving Beyond Escapism -- 2. ‘Everyone’s a Composite’: Rethinking Three of Cyberpunk’s Overlooked Women Writers as Posthumanists -- 3. The Performing Wiggin Siblings: Reading Ender’s Game through Disability Theory -- 4. The Threat of Silence in Mark Alpert’s Dystopian Simulation -- From Memes to Comics: Virtual Embodiment in Visual Rhetoric -- 5. The Player and the Avatar: Performing as Other -- 6. Learning Through Play: An Inclusive Pedagogy for the 21st Century -- 7. Conclusion The Augmented Self: Rethinking Virtual Simulation and Disability.
520 _aDisability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow. Anelise Haukaas is an Assistant Professor of English at the College of Coastal Georgia, USA, as well as the faculty advisor of Seaswells, the art and literary magazine. Her research interests include genre fiction, disability studies, folklore and mythology, popular culture, and new media.
650 0 _aLiterature, Modern
_x20th century.
650 0 _aLiterature, Modern
_x21st century.
_966700
650 0 _aPerforming arts.
_967607
650 0 _aTheater.
_966691
650 0 _aGames.
_966570
650 0 _aPeople with disabilities
_xEducation.
_967591
650 1 4 _aContemporary Literature.
_966702
650 2 4 _aTheatre and Performance Arts.
_967611
650 2 4 _aGames Studies.
_966572
650 2 4 _aEducation and Disability.
_967592
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031444814
776 0 8 _iPrinted edition:
_z9783031444838
776 0 8 _iPrinted edition:
_z9783031444845
830 0 _aLiterary Disability Studies,
_x2947-7417
_968207
856 4 0 _uhttps://doi.org/10.1007/978-3-031-44482-1
912 _aZDB-2-LCM
912 _aZDB-2-SXL
999 _c56808
_d56808