| 000 | 04026nam a22005895i 4500 | ||
|---|---|---|---|
| 001 | 978-3-031-44482-1 | ||
| 003 | DE-He213 | ||
| 005 | 20251030110853.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 231214s2024 sz | s |||| 0|eng d | ||
| 020 |
_a9783031444821 _9978-3-031-44482-1 |
||
| 024 | 7 |
_a10.1007/978-3-031-44482-1 _2doi |
|
| 050 | 4 | _aPN695-779 | |
| 072 | 7 |
_aDSBH _2bicssc |
|
| 072 | 7 |
_aLIT024000 _2bisacsh |
|
| 072 | 7 |
_aDSBH _2thema |
|
| 100 | 1 |
_aHaukaas, Anelise. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _968206 |
|
| 245 | 1 | 0 |
_aDisability Identity in Simulation Narratives _h[electronic resource] / _cby Anelise Haukaas. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Palgrave Macmillan, _c2024. |
|
| 300 |
_aXIII, 189 p. _bonline resource. |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 347 |
_atext file _bPDF _2rda |
||
| 490 | 1 |
_aLiterary Disability Studies, _x2947-7417 |
|
| 505 | 0 | _a1. Introduction Other Worlds, Other Selves: Moving Beyond Escapism -- 2. ‘Everyone’s a Composite’: Rethinking Three of Cyberpunk’s Overlooked Women Writers as Posthumanists -- 3. The Performing Wiggin Siblings: Reading Ender’s Game through Disability Theory -- 4. The Threat of Silence in Mark Alpert’s Dystopian Simulation -- From Memes to Comics: Virtual Embodiment in Visual Rhetoric -- 5. The Player and the Avatar: Performing as Other -- 6. Learning Through Play: An Inclusive Pedagogy for the 21st Century -- 7. Conclusion The Augmented Self: Rethinking Virtual Simulation and Disability. | |
| 520 | _aDisability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow. Anelise Haukaas is an Assistant Professor of English at the College of Coastal Georgia, USA, as well as the faculty advisor of Seaswells, the art and literary magazine. Her research interests include genre fiction, disability studies, folklore and mythology, popular culture, and new media. | ||
| 650 | 0 |
_aLiterature, Modern _x20th century. |
|
| 650 | 0 |
_aLiterature, Modern _x21st century. _966700 |
|
| 650 | 0 |
_aPerforming arts. _967607 |
|
| 650 | 0 |
_aTheater. _966691 |
|
| 650 | 0 |
_aGames. _966570 |
|
| 650 | 0 |
_aPeople with disabilities _xEducation. _967591 |
|
| 650 | 1 | 4 |
_aContemporary Literature. _966702 |
| 650 | 2 | 4 |
_aTheatre and Performance Arts. _967611 |
| 650 | 2 | 4 |
_aGames Studies. _966572 |
| 650 | 2 | 4 |
_aEducation and Disability. _967592 |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031444814 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031444838 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031444845 |
| 830 | 0 |
_aLiterary Disability Studies, _x2947-7417 _968207 |
|
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-44482-1 |
| 912 | _aZDB-2-LCM | ||
| 912 | _aZDB-2-SXL | ||
| 999 |
_c56808 _d56808 |
||