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020 _a9781484298435
_9978-1-4842-9843-5
024 7 _a10.1007/978-1-4842-9843-5
_2doi
050 4 _aQA76.76.C672
072 7 _aUMK
_2bicssc
072 7 _aCOM012040
_2bisacsh
072 7 _aUMK
_2thema
100 1 _aRosenfield Boeira, Julia Naomi.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_968245
245 1 0 _aLean Game Development
_h[electronic resource] :
_bApply Lean Frameworks to the Process of Game Development /
_cby Julia Naomi Rosenfield Boeira.
250 _a2nd ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXIII, 299 p. 49 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1: Introduction -- Chapter 2: First steps with Lean -- Chapter 3: An Inception in practice -- Chapter 4: Do we really need a MVP -- Chapter 5: Examples of MVGs -- Chapter 6: Generating Hypothesis -- Chapter 7: Test Driven Deveopment -- Chapter 8: Continuous Integration -- Chapter 9: The world between Design and Build -- Chapter 10: Test, Code, Test -- Chapter 11: Measuring and Analyzing -- Chapter 12: Creating ideas for iterating -- Chapter 13: Consolidating Knowledge before Expanding -- Chapter 14: More about games -- Chapter 15: Example game using Automated testing for game development.
520 _aBCC: Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI. You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas. Lean Game Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals. You will: Study lean and agile methodologies to enhance the game development process Find out how to improve the way game productions define value and iterate over it Apply development strategies to enrich the game development process Learn to develop a game with TDD, including gameplay mechanics .
650 0 _aComputer games
_xProgramming.
_968246
650 1 4 _aGame Development.
_968247
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9781484298428
776 0 8 _iPrinted edition:
_z9781484298442
776 0 8 _iPrinted edition:
_z9798868806827
856 4 0 _uhttps://doi.org/10.1007/978-1-4842-9843-5
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
999 _c56821
_d56821