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| 001 | 979-8-8688-0063-4 | ||
| 003 | DE-He213 | ||
| 005 | 20251030110857.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 231220s2024 xxu| s |||| 0|eng d | ||
| 020 |
_a9798868800634 _9979-8-8688-0063-4 |
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| 024 | 7 |
_a10.1007/979-8-8688-0063-4 _2doi |
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| 050 | 4 | _aQA76.76.C672 | |
| 072 | 7 |
_aUMK _2bicssc |
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| 072 | 7 |
_aCOM012040 _2bisacsh |
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| 072 | 7 |
_aUMK _2thema |
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| 100 | 1 |
_aCruz Yoris, Andrés. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _968414 |
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| 245 | 1 | 0 |
_aFlame Game Development _h[electronic resource] : _bYour Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 / _cby Andrés Cruz Yoris. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2024. |
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| 300 |
_aXVII, 566 p. 176 illus., 172 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aChapter 1: Create a Project in Flutter and Add Flame -- Chapter 2: Flame Basics -- Chapter 3: Flame Fundamentals -- Chapter 4: Game One: Meteor Shower -- Chapter 5: Background in Color and Image -- Chapter 6: Tiled Background -- Chapter 7: Game Two, Jump Between Tiles -- Chapter 8: Game Two, Many Experiments -- Chapter 9: Game Three, Move XY -- Chapter 10: Game Three, Enemies -- Chapter 11: Game Four, Plants vs Zombies -- Chapter 12: Game Four, Many Experiments -- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio. | |
| 520 | _aReimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. You will: Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame. | ||
| 650 | 0 |
_aComputer games _xProgramming. _968246 |
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| 650 | 0 |
_aInternet programming. _966169 |
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| 650 | 1 | 4 |
_aGame Development. _968247 |
| 650 | 2 | 4 |
_aWeb Development. _966170 |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868800627 |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868800641 |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868806568 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/979-8-8688-0063-4 |
| 912 | _aZDB-2-CWD | ||
| 912 | _aZDB-2-SXPC | ||
| 999 |
_c56871 _d56871 |
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