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020 _a9798868800634
_9979-8-8688-0063-4
024 7 _a10.1007/979-8-8688-0063-4
_2doi
050 4 _aQA76.76.C672
072 7 _aUMK
_2bicssc
072 7 _aCOM012040
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072 7 _aUMK
_2thema
100 1 _aCruz Yoris, Andrés.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_968414
245 1 0 _aFlame Game Development
_h[electronic resource] :
_bYour Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3 /
_cby Andrés Cruz Yoris.
250 _a1st ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXVII, 566 p. 176 illus., 172 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1: Create a Project in Flutter and Add Flame -- Chapter 2: Flame Basics -- Chapter 3: Flame Fundamentals -- Chapter 4: Game One: Meteor Shower -- Chapter 5: Background in Color and Image -- Chapter 6: Tiled Background -- Chapter 7: Game Two, Jump Between Tiles -- Chapter 8: Game Two, Many Experiments -- Chapter 9: Game Three, Move XY -- Chapter 10: Game Three, Enemies -- Chapter 11: Game Four, Plants vs Zombies -- Chapter 12: Game Four, Many Experiments -- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio.
520 _aReimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games. With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more. Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game. You will: Apply Flutter coding skills to game development Develop games that can be played on all platforms Create your first 2D game using Flame.
650 0 _aComputer games
_xProgramming.
_968246
650 0 _aInternet programming.
_966169
650 1 4 _aGame Development.
_968247
650 2 4 _aWeb Development.
_966170
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9798868800627
776 0 8 _iPrinted edition:
_z9798868800641
776 0 8 _iPrinted edition:
_z9798868806568
856 4 0 _uhttps://doi.org/10.1007/979-8-8688-0063-4
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
999 _c56871
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