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| 001 | 979-8-8688-0190-7 | ||
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| 005 | 20251030111425.0 | ||
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_a9798868801907 _9979-8-8688-0190-7 |
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_a10.1007/979-8-8688-0190-7 _2doi |
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_aUMK _2bicssc |
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_aCOM012040 _2bisacsh |
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| 100 | 1 |
_aWang, Wallace. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _970981 |
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| 245 | 1 | 0 |
_aProgramming for Game Design _h[electronic resource] : _bA Hands-On Guide with Godot / _cby Wallace Wang, Tonnetta Walcott. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2024. |
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| 300 |
_aXI, 508 p. 197 illus. _bonline resource. |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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| 505 | 0 | _aChapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game. | |
| 520 | _aCreate video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design. You will: Understand the basics of programming by creating simple video game elements in the Godot game engine. Explore variables and data structures to actively store and modify information about video game objects. Gain a deeper understanding of user interface design. Master simplified programming languages like GDScript. | ||
| 650 | 0 |
_aComputer games _xProgramming. _968246 |
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| 650 | 0 | _aComputer programming. | |
| 650 | 1 | 4 |
_aGame Development. _968247 |
| 650 | 2 | 4 |
_aProgramming Techniques. _965517 |
| 700 | 1 |
_aWalcott, Tonnetta. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _970982 |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868801891 |
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_iPrinted edition: _z9798868801914 |
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_iPrinted edition: _z9798868807251 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/979-8-8688-0190-7 |
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