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020 _a9798868801907
_9979-8-8688-0190-7
024 7 _a10.1007/979-8-8688-0190-7
_2doi
050 4 _aQA76.76.C672
072 7 _aUMK
_2bicssc
072 7 _aCOM012040
_2bisacsh
072 7 _aUMK
_2thema
100 1 _aWang, Wallace.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_970981
245 1 0 _aProgramming for Game Design
_h[electronic resource] :
_bA Hands-On Guide with Godot /
_cby Wallace Wang, Tonnetta Walcott.
250 _a1st ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXI, 508 p. 197 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1: Why learn programming with the Godot game engine -- Chapter 2: Getting to know Godot -- Chapter 3: Writing scripts -- Chapter 4: Storing data in variables -- Chapter 5: Mathematical operations -- Chapter 6: Branching statements -- Chapter 7: Looping statements -- Chapter 8: Understanding arrays -- Chapter 9: Understanding dictionaries -- Chapter 10: Functions -- Chapter 11: Object-oriented programming -- Chapter 12: Getting input from the user -- Chapter 13: Shooting projectiles -- Chapter 14: Adding projectiles to a player -- Chapter 15: Hitting enemies with projectiles -- Chapter 16: Displaying a user interface -- Chapter 17: Adding physics -- Chapter 18: Playing audio -- Chapter 19: Creating and using scenes -- Chapter 20: Using Signals -- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
520 _aCreate video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design. You will: Understand the basics of programming by creating simple video game elements in the Godot game engine. Explore variables and data structures to actively store and modify information about video game objects. Gain a deeper understanding of user interface design. Master simplified programming languages like GDScript.
650 0 _aComputer games
_xProgramming.
_968246
650 0 _aComputer programming.
650 1 4 _aGame Development.
_968247
650 2 4 _aProgramming Techniques.
_965517
700 1 _aWalcott, Tonnetta.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_970982
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9798868801891
776 0 8 _iPrinted edition:
_z9798868801914
776 0 8 _iPrinted edition:
_z9798868807251
856 4 0 _uhttps://doi.org/10.1007/979-8-8688-0190-7
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
999 _c57617
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