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020 _a9789819983247
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024 7 _a10.1007/978-981-99-8324-7
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
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245 1 0 _aProceedings of International Conference on Information Technology and Applications
_h[electronic resource] :
_bICITA 2023 /
_cedited by Abrar Ullah, Sajid Anwar, Davide Calandra, Raffaele Di Fuccio.
250 _a1st ed. 2024.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2024.
300 _aXXVII, 630 p. 194 illus., 157 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Networks and Systems,
_x2367-3389 ;
_v839
505 0 _a1. Exploring Practical Applications of Blockchain in Waste Management: Insights from Industry Experts -- 2. Uncovering Hidden Connections: Granular Relationship Analysis in Knowledge Graphs -- 3. Visually Detecting Drones in Drone Swarm Formations Topologies -- 4. Comparison of deep learning and machine learning algorithms to diagnose and predict breast cancer -- 5. Overcoming the Challenges of Data Harmonization: A platform approach from Li-Ion Battery Research -- 6. Exploring the effects of technology in fintech industry: a literature review to provide a research agenda -- 7. Effectiveness Of Internal Evaluation Matrices For Community Detection Based On Clustering.
520 _aThis book includes high-quality papers presented at 17th International Conference on Information Technology and Applications (ICITA 2023), held in Turin, Italy during 20 – –22 October 2023. The book presents original research work of academics and industry professionals to exchange their knowledge of the state-of-the-art research and development in information technology and applications. The topics covered in the book are cloud computing, business process engineering, machine learning, evolutionary computing, big data analytics, internet of things and cyber-physical systems, information and knowledge management, computer vision and image processing, computer graphics and games programming, mobile computing, ontology engineering, software and systems modelling, human computer interaction, online learning /e-learning, computer networks, and web engineering.
650 0 _aComputational intelligence.
_964052
650 0 _aArtificial intelligence.
_958441
650 0 _aTelecommunication.
650 0 _aQuantitative research.
650 1 4 _aComputational Intelligence.
_964052
650 2 4 _aArtificial Intelligence.
_958441
650 2 4 _aCommunications Engineering, Networks.
650 2 4 _aData Analysis and Big Data.
700 1 _aUllah, Abrar.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_973178
700 1 _aAnwar, Sajid.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_973179
700 1 _aCalandra, Davide.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_973180
700 1 _aDi Fuccio, Raffaele.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_973181
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9789819983230
776 0 8 _iPrinted edition:
_z9789819983254
830 0 _aLecture Notes in Networks and Systems,
_x2367-3389 ;
_v839
856 4 0 _uhttps://doi.org/10.1007/978-981-99-8324-7
912 _aZDB-2-INR
912 _aZDB-2-SXIT
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