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024 7 _a10.1007/978-3-031-55722-4
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245 1 0 _aIntelligent Technologies for Interactive Entertainment
_h[electronic resource] :
_b14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings /
_cedited by Martin Clayton, Mauro Passacantando, Marcello Sanguineti.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXII, 224 p. 50 illus., 31 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
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338 _aonline resource
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490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-822X ;
_v560
505 0 _aGames and Game-Based Learning -- Toward a better measurement of strategic skills: the multiple choice Strategic Quotient (mcSQ) -- Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students -- Introducing a Videogame Project in a Mobile Software Development Academic Course -- Artificial Intelligence in Video Games 101: an easy introduction -- A somaesthetic based approach to the design of multisensory interactive systems -- GFTLSTM: Dynamic Graph Neural Network Model Based on Graph Framelets Transform -- Advancing Multi-Actor Graph Convolutions for Skeleton-Based Action Recognition -- Improving output visualization of an algorithm for the automated detection of the perceived origin of movement -- Biases in Micro-level Probabilistic Reasoning and Ist Impact on the Spectators’ Enjoyment of Tennis Games -- A PLS-SEM approach for composite indicators: an original application on the Expected Goal Model -- A comparison of hosting techniques for onlinecybersecurity competitions -- Increasing accessibility of online board games to visually impaired people via machine learning and textual/audio feedback: the case of “Quantik” -- A novel approach to 3D storyboarding -- The WebCrow French Crossword Solver -- Evaluating Touchless Haptics for Interaction with Virtual Objects.
520 _aThis book constitutes the refereed proceedings of the 14th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2023 which was held in Lucca, Italy, during November 27, 2023. The 15 full papers presented in this book were selected from 56 submissions. They present novel and innovative work in areas of methods (machine learning, movement), computer-based systems (architectures, software, algorithms), and devices (digital cameras, smartphones). The papers are grouped in sessions of thematic issues on Games and Game-Based learning; Motion Capture; Sports and Competitions; and Interfaces and Applications.
650 0 _aInteractive multimedia.
_970509
650 0 _aMultimedia systems.
_965569
650 0 _aComputer vision.
650 0 _aEducation
_xData processing.
650 0 _aComputer Networks.
_960157
650 0 _aUser interfaces (Computer systems).
_964688
650 0 _aHuman-computer interaction.
_964854
650 1 4 _aMedia Design.
_970510
650 2 4 _aComputer Vision.
650 2 4 _aComputers and Education.
650 2 4 _aComputer Networks.
_960157
650 2 4 _aUser Interfaces and Human Computer Interaction.
_966577
700 1 _aClayton, Martin.
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700 1 _aPassacantando, Mauro.
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700 1 _aSanguineti, Marcello.
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710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
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856 4 0 _uhttps://doi.org/10.1007/978-3-031-55722-4
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