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001 978-3-031-56156-6
003 DE-He213
005 20251030112033.0
007 cr nn 008mamaa
008 240509s2024 sz | s |||| 0|eng d
020 _a9783031561566
_9978-3-031-56156-6
024 7 _a10.1007/978-3-031-56156-6
_2doi
050 4 _aTA167
072 7 _aTJF
_2bicssc
072 7 _aUYZ
_2bicssc
072 7 _aTEC067000
_2bisacsh
072 7 _aTJF
_2thema
072 7 _aUYZ
_2thema
100 1 _aStanković, Stanislav.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_968484
245 1 0 _aGame Design for Free-to-Play Live Service
_h[electronic resource] /
_cby Stanislav Stanković.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXIII, 270 p. 117 illus., 109 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Image, Video, and Multimedia Processing,
_x1559-8144
505 0 _aIntroduction -- Business Model of Free To Play -- Player psychology -- Modeling player audience -- Understanding time -- Mathematics of game design -- Social features -- Game design methods -- Live service -- Practical design examples.
520 _a"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game. In addition, this book: Based on the author's first-hand experience in designing and operating free-to-play mobile games Enables readers to think as a game designer and how to approach key problems in a systematic and constructive way Shows readers how to design games in a way that ensures long-term success and profitability, in live operation.
650 0 _aHuman-machine systems.
_966273
650 0 _aComputer games
_xProgramming.
_968246
650 0 _aComputer graphics.
650 1 4 _aHuman-Machine Interfaces.
_966275
650 2 4 _aGame Development.
_968247
650 2 4 _aComputer Graphics.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031561559
776 0 8 _iPrinted edition:
_z9783031561573
776 0 8 _iPrinted edition:
_z9783031561580
830 0 _aSynthesis Lectures on Image, Video, and Multimedia Processing,
_x1559-8144
_968485
856 4 0 _uhttps://doi.org/10.1007/978-3-031-56156-6
912 _aZDB-2-SXSC
999 _c59737
_d59737