| 000 | 03032nam a22005535i 4500 | ||
|---|---|---|---|
| 001 | 978-3-031-56156-6 | ||
| 003 | DE-He213 | ||
| 005 | 20251030112033.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 240509s2024 sz | s |||| 0|eng d | ||
| 020 |
_a9783031561566 _9978-3-031-56156-6 |
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| 024 | 7 |
_a10.1007/978-3-031-56156-6 _2doi |
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| 050 | 4 | _aTA167 | |
| 072 | 7 |
_aTJF _2bicssc |
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| 072 | 7 |
_aUYZ _2bicssc |
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| 072 | 7 |
_aTEC067000 _2bisacsh |
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| 072 | 7 |
_aTJF _2thema |
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| 072 | 7 |
_aUYZ _2thema |
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| 100 | 1 |
_aStanković, Stanislav. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _968484 |
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| 245 | 1 | 0 |
_aGame Design for Free-to-Play Live Service _h[electronic resource] / _cby Stanislav Stanković. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Springer, _c2024. |
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| 300 |
_aXIII, 270 p. 117 illus., 109 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aSynthesis Lectures on Image, Video, and Multimedia Processing, _x1559-8144 |
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| 505 | 0 | _aIntroduction -- Business Model of Free To Play -- Player psychology -- Modeling player audience -- Understanding time -- Mathematics of game design -- Social features -- Game design methods -- Live service -- Practical design examples. | |
| 520 | _a"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game. In addition, this book: Based on the author's first-hand experience in designing and operating free-to-play mobile games Enables readers to think as a game designer and how to approach key problems in a systematic and constructive way Shows readers how to design games in a way that ensures long-term success and profitability, in live operation. | ||
| 650 | 0 |
_aHuman-machine systems. _966273 |
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| 650 | 0 |
_aComputer games _xProgramming. _968246 |
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| 650 | 0 | _aComputer graphics. | |
| 650 | 1 | 4 |
_aHuman-Machine Interfaces. _966275 |
| 650 | 2 | 4 |
_aGame Development. _968247 |
| 650 | 2 | 4 | _aComputer Graphics. |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031561559 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031561573 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031561580 |
| 830 | 0 |
_aSynthesis Lectures on Image, Video, and Multimedia Processing, _x1559-8144 _968485 |
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| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-56156-6 |
| 912 | _aZDB-2-SXSC | ||
| 999 |
_c59737 _d59737 |
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