| 000 | 03982nam a22004695i 4500 | ||
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| 001 | 979-8-8688-0853-1 | ||
| 003 | DE-He213 | ||
| 005 | 20251030112244.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 241130s2024 xxu| s |||| 0|eng d | ||
| 020 |
_a9798868808531 _9979-8-8688-0853-1 |
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| 024 | 7 |
_a10.1007/979-8-8688-0853-1 _2doi |
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| 050 | 4 | _aQA76.76.C672 | |
| 072 | 7 |
_aUMK _2bicssc |
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| 072 | 7 |
_aCOM012040 _2bisacsh |
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| 072 | 7 |
_aUMK _2thema |
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| 100 | 1 |
_aCoutinho, Christopher. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _977899 |
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| 245 | 1 | 0 |
_aUnity Cookbook _h[electronic resource] : _bCore Recipes for Game Developers / _cby Christopher Coutinho. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2024. |
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| 300 |
_aXXV, 645 p. 138 illus. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aChapter 1: Unity’s Character Controllers -- Chapter 2: Unity's New Input System -- Chapter 3: Architecting Enemy AI with Finite State Machines -- Chapter 4: Architecting Melee Combat: Building the Core Framework -- Chapter 5: Architecting Player Parkour Movement -- Chapter 6: Implementing a Robust Weapon System -- Chapter 7: Implementing Efficient Object Pooling. | |
| 520 | _aMaster the intricacies of Unity’s character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. You will: Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience. | ||
| 650 | 0 |
_aComputer games _xProgramming. _968246 |
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| 650 | 1 | 4 |
_aGame Development. _968247 |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868808524 |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868808548 |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868813795 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/979-8-8688-0853-1 |
| 912 | _aZDB-2-CWD | ||
| 912 | _aZDB-2-SXPC | ||
| 999 |
_c60322 _d60322 |
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