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020 _a9798868808531
_9979-8-8688-0853-1
024 7 _a10.1007/979-8-8688-0853-1
_2doi
050 4 _aQA76.76.C672
072 7 _aUMK
_2bicssc
072 7 _aCOM012040
_2bisacsh
072 7 _aUMK
_2thema
100 1 _aCoutinho, Christopher.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_977899
245 1 0 _aUnity Cookbook
_h[electronic resource] :
_bCore Recipes for Game Developers /
_cby Christopher Coutinho.
250 _a1st ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXXV, 645 p. 138 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1: Unity’s Character Controllers -- Chapter 2: Unity's New Input System -- Chapter 3: Architecting Enemy AI with Finite State Machines -- Chapter 4: Architecting Melee Combat: Building the Core Framework -- Chapter 5: Architecting Player Parkour Movement -- Chapter 6: Implementing a Robust Weapon System -- Chapter 7: Implementing Efficient Object Pooling.
520 _aMaster the intricacies of Unity’s character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. You will: Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.
650 0 _aComputer games
_xProgramming.
_968246
650 1 4 _aGame Development.
_968247
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9798868808524
776 0 8 _iPrinted edition:
_z9798868808548
776 0 8 _iPrinted edition:
_z9798868813795
856 4 0 _uhttps://doi.org/10.1007/979-8-8688-0853-1
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
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