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245 1 0 _aWisdom, Well-Being, Win-Win
_h[electronic resource] :
_b19th International Conference, iConference 2024, Changchun, China, April 15–26, 2024, Proceedings, Part I /
_cedited by Isaac Sserwanga, Hideo Joho, Jie Ma, Preben Hansen, Dan Wu, Masanori Koizumi, Anne J. Gilliland.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXXVI, 434 p. 98 illus., 73 illus. in color.
_bonline resource.
336 _atext
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337 _acomputer
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338 _aonline resource
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14596
505 0 _a -- Archives and Information Sustainability. -- Information Action Briefs: Advancing the United Nations Sustainable Development Goals through Information Research, Practice, and Policy. -- Extraction and Visualization of Geographical Spatio-temporal Information from Chinese Historical Newspapers. -- Identifying the Potential Users of Community Archives: A Case Study of the History of the Chinese 30 Years Project -- -- Behavioural Research. -- What Motivates you to Use VR Exergames to Substitute for Real Sports? An Empirical Study Based on Technology Readiness and Technology Acceptance Model. -- The Filtered Appeal: Evaluating the Impact of Appearance Enhancement on Effectiveness of Donation Requests. -- If I Like BLANK, what else Will I Like: Analyzing a Human Recommendation Community on Reddit. -- Can Chatbot Anthropomorphism and Empathy Mitigate the Impact of Customer Anger on Satisfaction?. -- Understanding Users’ Decision-making on Privacy Disclosure From a Configurational Perspective -- Genre Recognition: A Model of Behaviour. -- How I Form and Escape Information Cocoons”: An Interview Study of Users on Short Video Apps. -- Are Older People Battling with Digital Financial Services?. -- Plant-Based Predictions: An Exploratory Predictive Analysis of Purchasing Behavior of Meat-Alternatives by U.S. Consumers (2020). -- AI and Machine Learning. -- AIGC-Enabled Interdisciplinary Science Measurement. -- Role of Emotional Experience in AI Voice Assistant User Experience in Voice Shopping. -- A Contextualized Government Robot: A Multi-turn Dialogue Model Incorporating R-GCN and Fuzzy Logic. -- Detection vs. Anti-detection: Is Text Generated by AI Detectable?. -- PrivacyChat: Utilizing Conversational Language Model for Fine-Grained Information Extraction over Privacy. -- Information Science and Data Science. -- Reimagining Data Science Methodology for Community Well-Being through Intersectional Feminist Voices. -- Participatory Observation Methods within Data-Intensive Science: Formal Evaluation and Sociotechnical Insight. -- From Knowledge Representation to Knowledge Organization and Back. -- The Missing Linkage Between Science Technology and Innovation Policy and the Scientific Workforce Evidence from Colombia. -- Understanding Researchers’ Data-Centric Tasks: A Classification of Goals, Gaps, and Resources. -- Closing the Information Gap in Unidentified Anomalous Phenomena (UAP) Studies. -- The Scholarly Age Beyond the Academic Age Using Techno-scientific, Knowledge Appropriation and Mentoring. -- Information and Digital Literacy. -- Words Are Not Just Words; They Carry Experiences Within Them”: Navigating Personal Information Management in Multilingual Contexts. -- Data Curation Competencies, Skill Sets, and Tools Analysis. -- The Effect of Digital Literacy on International Students' Adjustment to University Life: Focusing on the Mediating Effect of ICT Self-efficacy. -- Data Wellness and Everyday Life Data Literacy. -- Meeting People Where They Are: Customizing Digital Literacy Education. -- Inclusion We Stand, Divide We Fall”: Digital Inclusion from Different Disciplines for Scientific Collaborations. -- Developing Library and Data Storytelling Toolkits: Scenarios and Personas -- Nostalgia-Driven Design: Creating an Inclusive VR Experience for Older Black Adults.
520 _aThe Three-volume set LNCS 14596, 14596 and 14598 constitutes the proceedings of the 19th International Conference on Wisdom, Well-Being, Win-Win, iConference 2024, which was hosted virtually by University of Tsukuba, Japan and in presence by Jilin University, Changchun, China, during April 15–26, 2024. The 36 full papers and 55 short papers are presented in these proceedings were carefully reviewed and selected from 218 submissions. The papers are organized in the following topical sections: Volume I: Archives and Information Sustainability; Behavioural Research; AI and Machine Learning; Information Science and Data Science; Information and Digital Literacy. Volume II: Digital Humanities; Intellectual Property Issues; Social Media and Digital Networks; Disinformation and Misinformation; Libraries, Bibliometrics and Metadata. Volume III: Knowledge Management; Information Science Education; Information Governance and Ethics; Health Informatics; Human-AI Collaboration; Information Retrieval; Community Informatics; Scholarly, Communication and Open Access. .
650 0 _aApplication software.
650 0 _aImage processing.
650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
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650 0 _aArtificial intelligence.
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650 1 4 _aComputer and Information Systems Applications.
650 2 4 _aImage Processing.
650 2 4 _aUser Interfaces and Human Computer Interaction.
_966577
650 2 4 _aArtificial Intelligence.
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700 1 _aSserwanga, Isaac.
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700 1 _aJoho, Hideo.
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700 1 _aMa, Jie.
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700 1 _aHansen, Preben.
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700 1 _aWu, Dan.
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700 1 _aKoizumi, Masanori.
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700 1 _aGilliland, Anne J.
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