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020 _a9783031506208
_9978-3-031-50620-8
024 7 _a10.1007/978-3-031-50620-8
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
245 1 0 _aCreative Simulations
_h[electronic resource] :
_bGeorge Mallen and the Early Computer Arts Society /
_cedited by Catherine Mason.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXIII, 201 p. 109 illus., 75 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Cultural Computing,
_x2195-9064
505 0 _aForeword -- Preface -- Introduction -- A Major Step Forward: the Computer Arts Society and Event One -- From Cybernetics to Ecogame: Computing in a Cultural Context – an Interview with George Mallen -- The Name of the Game is…? A Personal View of the Computer Arts Society’s Project -- The Object is the Process: Computer Art Exhibitions of the 1970's in London and Edinburgh -- An Interview on Art, Cybernetics and Social Intervention -- Design as an Interesting Phenomenon:George Mallen and the Royal College of Art -- General Principles of the Ecogame Model -- On George Mallen, Poetry and the Future.
520 _aThis book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through their members and exhibitions to the mid-1970s. The Society’s co-founder is Dr George Mallen, a pioneer of cybernetic systems and cultural applications of computing. Creative Simulations contains new research including Mallen’s early work with cybernetician Gordon Pask, whose concepts of interdisciplinarity were influential on the ground-breaking Ecogame (1970). Led by Mallen, Ecogame was a collaborative Computer Arts Society project, an early embodiment of computer technology into art and the first multi-media interactive gaming system in the UK. Pask’s influence in Mallen’s subsequent role at the Royal College of Art where he instigated the first computer lab facilities for artists, is examined. A recently discovered lecture given by Mallen is transcribed, along with reproduction of historic texts by Stephen Willats and John Lansdown (two of his colleagues), which add context to this history of interdisciplinary artistic innovation in the digital realm. Illustrations include art works, ephemera, exhibition posters and installations, preparatory drawings, computing equipment and associated flow charts and diagrams, many appearing here in print for the first time.
650 0 _aUser interfaces (Computer systems).
_964688
650 0 _aHuman-computer interaction.
_964854
650 0 _aArt
_xHistory.
_968955
650 0 _aComputers
_xHistory.
_967654
650 1 4 _aUser Interfaces and Human Computer Interaction.
_966577
650 2 4 _aArt History.
_968957
650 2 4 _aHistory of Computing.
_967656
700 1 _aMason, Catherine.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_978440
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031506192
776 0 8 _iPrinted edition:
_z9783031506215
776 0 8 _iPrinted edition:
_z9783031506222
830 0 _aSpringer Series on Cultural Computing,
_x2195-9064
_967182
856 4 0 _uhttps://doi.org/10.1007/978-3-031-50620-8
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
999 _c60605
_d60605