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_a9798868803246 _9979-8-8688-0324-6 |
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_a10.1007/979-8-8688-0324-6 _2doi |
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| 100 | 1 |
_aGreen, Tom. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979123 |
|
| 245 | 1 | 0 |
_aUX Design with Figma _h[electronic resource] : _bUser-Centered Interface Design and Prototyping with Figma / _cby Tom Green, Kevin Brandon. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2024. |
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| 300 |
_aXXVI, 564 p. 383 illus., 357 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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| 490 | 1 |
_aDesign Thinking, _x2945-7807 |
|
| 505 | 0 | _a1.The Figma Interface -- 2. Adding Content -- 3. Teams and Collaborative Projects -- 4. Creating UX Design Documentation -- 5. Building Low Fidelity Prototypes -- 6. Building Medium Fidelity Prototypes -- 7. Interactivity Fundamentals -- 8. Micro-Interactions in Figma -- 9. Design System Fundamentals -- 10. Building Content -- 11. Developer Handoff. | |
| 520 | _aMaximize Figma’s arsenal of tools and plugins within a team-based collaborative environment and accelerate you company’s decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You’ll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma’s tools and templates, you’ll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry’s fastest growing collaborative design tool for building meaningful products. . | ||
| 650 | 0 |
_aUser interfaces (Computer systems). _964688 |
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| 650 | 0 |
_aHuman-computer interaction. _964854 |
|
| 650 | 0 |
_aInternet programming. _966169 |
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| 650 | 0 | _aComputer graphics. | |
| 650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _966577 |
| 650 | 2 | 4 |
_aWeb Development. _966170 |
| 650 | 2 | 4 | _aComputer Graphics. |
| 700 | 1 |
_aBrandon, Kevin. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _979124 |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
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_iPrinted edition: _z9798868803239 |
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_iPrinted edition: _z9798868803253 |
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_iPrinted edition: _z9798868811166 |
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_aDesign Thinking, _x2945-7807 _967283 |
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| 856 | 4 | 0 | _uhttps://doi.org/10.1007/979-8-8688-0324-6 |
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