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020 _a9798868803246
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024 7 _a10.1007/979-8-8688-0324-6
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
100 1 _aGreen, Tom.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979123
245 1 0 _aUX Design with Figma
_h[electronic resource] :
_bUser-Centered Interface Design and Prototyping with Figma /
_cby Tom Green, Kevin Brandon.
250 _a1st ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXXVI, 564 p. 383 illus., 357 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aDesign Thinking,
_x2945-7807
505 0 _a1.The Figma Interface -- 2. Adding Content -- 3. Teams and Collaborative Projects -- 4. Creating UX Design Documentation -- 5. Building Low Fidelity Prototypes -- 6. Building Medium Fidelity Prototypes -- 7. Interactivity Fundamentals -- 8. Micro-Interactions in Figma -- 9. Design System Fundamentals -- 10. Building Content -- 11. Developer Handoff.
520 _aMaximize Figma’s arsenal of tools and plugins within a team-based collaborative environment and accelerate you company’s decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff. Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You’ll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow. With the help of step-by-step examples, and using Figma’s tools and templates, you’ll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team. This book is your roadmap to utilizing Figma, the industry’s fastest growing collaborative design tool for building meaningful products. .
650 0 _aUser interfaces (Computer systems).
_964688
650 0 _aHuman-computer interaction.
_964854
650 0 _aInternet programming.
_966169
650 0 _aComputer graphics.
650 1 4 _aUser Interfaces and Human Computer Interaction.
_966577
650 2 4 _aWeb Development.
_966170
650 2 4 _aComputer Graphics.
700 1 _aBrandon, Kevin.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_979124
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9798868803239
776 0 8 _iPrinted edition:
_z9798868803253
776 0 8 _iPrinted edition:
_z9798868811166
830 0 _aDesign Thinking,
_x2945-7807
_967283
856 4 0 _uhttps://doi.org/10.1007/979-8-8688-0324-6
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
999 _c60922
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