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020 _a9798868803970
_9979-8-8688-0397-0
024 7 _a10.1007/979-8-8688-0397-0
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
072 7 _aUM
_2thema
100 1 _aPylayeva, Dana.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980374
245 1 0 _aDevSecOps Adventures
_h[electronic resource] :
_bA Game-Changing Approach with Chocolate, LEGO, and Coaching Games /
_cby Dana Pylayeva.
250 _a2nd ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXIX, 381 p. 143 illus., 141 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a1. Introduction -- 2. About this Book -- 3. Brief History of DevOps and DevSecOps -- 4. What You Will Teach with LEGO and Chocolate Simulation -- 5. LEGO and Chocolate - Rules of the Game -- 6. Game Components -- 7. Setting the Space -- 8. Know Your Timebox -- 9. Be a Gamemaster -- 10. Fear in the Workplace Game -- 11. Safety in the Workplace Coaching Game -- 12. Master Your Debriefing -- 13. Key Takeaways -- 14. Frequently Asked Questions -- 15. Play History and Modifications - It's All About the Feedback!- 16. Kickstarting Transformations with Games - Field Stories -- Appendix.
520 _aDiscover a groundbreaking approach to introducing DevSecOps. DevSecOps Adventures uses three innovative games to help you to maximize engagement in your training and transform learners’ mindsets, turning even reluctant sceptics into supporters and advocates of the DevOps culture. The book’s first coaching game uses LEGO, Chocolate, and role cards to explore the roles and interdependencies of Dev, Ops, and Security. Readers will experience Aha! moments, expand their individual roles, develop T-shaped skills, and experiment with changing organizational culture. The simulations depict an end-to-end product delivery process, highlighting bottlenecks in the value delivery flow. Additionally, the book is updated with two new games, "Fear in the Workplace" and "Safety in the Workplace" which provide insights into safety culture, drawing inspiration from the works of Ron Westrum, William Kahn, Amy C. Edmondson, and Dr. David Rock. Through open conversations, participants learn to identify signs of a fear-ridden culture and apply safety-enhancing practices to foster a culture of experimentation and learning. This Second Edition is enhanced with real-life examples and includes the insights from important State of DevOps reports. The updated “Key Takeaway” chapter and the new FAQ chapter prepare trainers to deliver an impactful learning experience. It serves as a facilitation guide for gamified experiential learning, provides ideas for effective debriefing, and helps readers relate the issues highlighted in the coaching games to similar challenges they may face in their organizations. What You Will Learn: Gain fundamental understanding of DevOps, DevSecOps, and Safety Culture. Develop the capability to prepare, facilitate, and effectively debrief these coaching games with your teams. Showcase how playfulness can help teams bring down a "wall of confusion" between the different functional silos. .
650 0 _aComputer programming.
650 0 _aComputer games
_xProgramming.
_968246
650 0 _aMakerspaces.
_968064
650 1 4 _aProgramming Techniques.
_965517
650 2 4 _aGame Development.
_968247
650 2 4 _aMaker.
_968065
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9798868803963
776 0 8 _iPrinted edition:
_z9798868803987
856 4 0 _uhttps://doi.org/10.1007/979-8-8688-0397-0
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
999 _c61512
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