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020 _a9783031618314
_9978-3-031-61831-4
024 7 _a10.1007/978-3-031-61831-4
_2doi
050 4 _aP95.8-.82
072 7 _aJFD
_2bicssc
072 7 _aJPQB
_2bicssc
072 7 _aSOC052000
_2bisacsh
072 7 _aJBCT
_2thema
072 7 _aJPQB
_2thema
100 1 _aGray, Joanne E.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_982051
245 1 0 _aGoverning Social Virtual Reality
_h[electronic resource] :
_bPreparing for the Content, Conduct and Design Challenges of Immersive Social Media /
_cby Joanne E. Gray, Marcus Carter, Ben Egliston.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Palgrave Macmillan,
_c2024.
300 _aIX, 94 p. 1 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPart I: What needs governing? -- Chapter 1: Introduction -- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation -- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures -- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms -- Part II: How do we govern? -- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR -- Chapter 6: Trust and Safety in Social VR: Current Industry Practices -- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance -- Chapter 8: Conclusion.
520 _aIn this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse users’ rights and needs, laying out essential principles for policymakers, developers and regulators. The book is an urgent call to proactively shape the burgeoning field of VR for the betterment of all. Dr. Joanne E. Gray is a Lecturer in Digital Cultures at The University of Sydney, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet. Dr. Marcus Carter is a Professor of Human-Computer Interaction at The University of Sydney and holds an ARC Future Fellowship on ‘The monetisation of children in the digital games industry’. Dr. Ben Egliston is a Lecturer in Digital Cultures at The University of Sydney and holds an ARC DECRA Fellowship on ‘Paying and playing: Assessing and regulating digital games-as-a-service’.
650 0 _aMass media
_xPolitical aspects.
_960749
650 0 _aVirtual reality.
650 0 _aAugmented reality.
_966815
650 0 _aMass media
_xMoral and ethical aspects.
_971212
650 0 _aTechnology
_xSociological aspects.
650 1 4 _aMedia Policy and Politics.
_968431
650 2 4 _aVirtual and Augmented Reality.
_966818
650 2 4 _aMedia Ethics.
_971213
650 2 4 _aEmerging Technologies.
_970889
700 1 _aCarter, Marcus.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_982052
700 1 _aEgliston, Ben.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_982053
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031618307
776 0 8 _iPrinted edition:
_z9783031618321
776 0 8 _iPrinted edition:
_z9783031618338
856 4 0 _uhttps://doi.org/10.1007/978-3-031-61831-4
912 _aZDB-2-LCM
912 _aZDB-2-SXL
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