| 000 | 04296nam a22006135i 4500 | ||
|---|---|---|---|
| 001 | 978-3-031-61831-4 | ||
| 003 | DE-He213 | ||
| 005 | 20251030112842.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 240808s2024 sz | s |||| 0|eng d | ||
| 020 |
_a9783031618314 _9978-3-031-61831-4 |
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| 024 | 7 |
_a10.1007/978-3-031-61831-4 _2doi |
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| 050 | 4 | _aP95.8-.82 | |
| 072 | 7 |
_aJFD _2bicssc |
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_aJBCT _2thema |
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_aJPQB _2thema |
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| 100 | 1 |
_aGray, Joanne E. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _982051 |
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| 245 | 1 | 0 |
_aGoverning Social Virtual Reality _h[electronic resource] : _bPreparing for the Content, Conduct and Design Challenges of Immersive Social Media / _cby Joanne E. Gray, Marcus Carter, Ben Egliston. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Palgrave Macmillan, _c2024. |
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| 300 |
_aIX, 94 p. 1 illus. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aPart I: What needs governing? -- Chapter 1: Introduction -- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation -- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures -- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms -- Part II: How do we govern? -- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR -- Chapter 6: Trust and Safety in Social VR: Current Industry Practices -- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance -- Chapter 8: Conclusion. | |
| 520 | _aIn this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse users’ rights and needs, laying out essential principles for policymakers, developers and regulators. The book is an urgent call to proactively shape the burgeoning field of VR for the betterment of all. Dr. Joanne E. Gray is a Lecturer in Digital Cultures at The University of Sydney, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet. Dr. Marcus Carter is a Professor of Human-Computer Interaction at The University of Sydney and holds an ARC Future Fellowship on ‘The monetisation of children in the digital games industry’. Dr. Ben Egliston is a Lecturer in Digital Cultures at The University of Sydney and holds an ARC DECRA Fellowship on ‘Paying and playing: Assessing and regulating digital games-as-a-service’. | ||
| 650 | 0 |
_aMass media _xPolitical aspects. _960749 |
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| 650 | 0 | _aVirtual reality. | |
| 650 | 0 |
_aAugmented reality. _966815 |
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| 650 | 0 |
_aMass media _xMoral and ethical aspects. _971212 |
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| 650 | 0 |
_aTechnology _xSociological aspects. |
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| 650 | 1 | 4 |
_aMedia Policy and Politics. _968431 |
| 650 | 2 | 4 |
_aVirtual and Augmented Reality. _966818 |
| 650 | 2 | 4 |
_aMedia Ethics. _971213 |
| 650 | 2 | 4 |
_aEmerging Technologies. _970889 |
| 700 | 1 |
_aCarter, Marcus. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _982052 |
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| 700 | 1 |
_aEgliston, Ben. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _982053 |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031618307 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031618321 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031618338 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-61831-4 |
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