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001 978-3-031-62852-8
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020 _a9783031628528
_9978-3-031-62852-8
024 7 _a10.1007/978-3-031-62852-8
_2doi
050 4 _aHM851
072 7 _aJFD
_2bicssc
072 7 _aSOC052000
_2bisacsh
072 7 _aJBCT1
_2thema
100 1 _aCarta, Silvio.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_984565
245 1 0 _aHow Computers Create Social Structures
_h[electronic resource] :
_bAccidental Collectives /
_cby Silvio Carta.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Palgrave Macmillan,
_c2024.
300 _aXV, 113 p. 30 illus., 24 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a -- Chapter 1: Introduction - Human Geography, Information and Communication Technology and Digital Sociology. -- Chapter 2: The Role of Computers in the Generation of Social Groups. -- Chapter 3: Collectives, Technology, Online Apps and Social Networks. -- Chapter 4: Software, Automated Spatial Configurations and the Built Environment. -- Chapter 5: Data Ethics, Fairness and Bias. -- Chapter 6: Conclusion: The Future of Automatic and Accidental Collectives.
520 _aThis book introduces the idea of accidental collectives: the grouping of people that occurs as a by-product of the automated work of computers. Software has a growing influence in our lives automating and optimising mundane, time-consuming and repetitive tasks. In doing this, groups of people are automatically created as the result of classification and data analysis. Once grouped by the invisible agency of software, people interact and establish new relationships, generating new collectives and communities. With the support of case studies and real-life examples, this work explores the accidental nature of the generation of new social groups and questions the role of software in social interactions. Silvio Carta is an architect (ARB/RIBA), Chartered Building Engineer (MCABE) and Professor of Architecture at the University of Greenwich. He is the author of Big Data, Code and the Discrete City: Shaping Public Realms (2019) and Machine Learning and the City: Applications in Architecture and Urban Design (2022).
650 0 _aInternet
_xSocial aspects.
_959157
650 0 _aInteractive multimedia.
_970509
650 0 _aMultimedia systems.
_965569
650 0 _aArtificial intelligence
_xData processing.
650 0 _aScience
_xSocial aspects.
_969032
650 1 4 _aInternet Studies.
_970888
650 2 4 _aMedia Design.
_970510
650 2 4 _aData Science.
650 2 4 _aScience and Technology Studies.
_969033
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031628511
776 0 8 _iPrinted edition:
_z9783031628535
776 0 8 _iPrinted edition:
_z9783031628542
856 4 0 _uhttps://doi.org/10.1007/978-3-031-62852-8
912 _aZDB-2-LCM
912 _aZDB-2-SXL
999 _c63493
_d63493