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020 _a9783031712876
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024 7 _a10.1007/978-3-031-71287-6
_2doi
050 4 _aQ325.5-.7
072 7 _aUYQM
_2bicssc
072 7 _aMAT029000
_2bisacsh
072 7 _aUYQM
_2thema
100 1 _aPerticarini, Maurizio.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_985339
245 1 0 _aMachine Learning and Mixed Reality for the Enhancement of Cultural Heritage
_h[electronic resource] :
_bThe Monastery of Saints Severino and Sossio Case Study /
_cby Maurizio Perticarini.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXIV, 92 p. 91 illus., 81 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aThe Monastery of Ss Severino and Sossio State Archives of Naples -- Different Surveying Techniques -- New frontiers of image based surveying -- 3D Model Reconstruction -- From the Virtual Model to the Visualization -- Conclusions.
520 _aThis book addresses the role of modern surveying and representation technologies in preserving and disseminating cultural heritage. A workflow is illustrated, describing the Former Monastery of Ss Severino and Sossio case study, currently the headquarters of the State Archives of Naples, Italy. After offering a historical overview, the work examines the spaces and structure of the building. A methodology for three-dimensional restitution is presented, using low-cost image-based and professional range-based surveying, concluding with recent AI technologies such as NeRF. The research continues with the virtual and augmented restitution of parts of the building that have been modified, lost over the centuries, or are no longer accessible. The Atrio dei Marmi, the Atrio del Platano, and the Sala del Capitolo and Sala del Refettorio are some of the places where the research has focused, creating a BIM model, using AR for precise interventions, and developing an immersive applied game to understand the third level of the monastery, rich in works of art and today also serving as a museum. In the final chapters, a particular focus is placed on the future of representation: new techniques, ongoing developments in AI supporting surveying, and the new possibilities offered by virtual spaces.
650 0 _aMachine learning.
_955059
650 0 _aCultural property.
650 0 _aVirtual reality.
650 0 _aAugmented reality.
_966815
650 0 _aSurveying.
_971822
650 1 4 _aMachine Learning.
_955059
650 2 4 _aCultural Heritage.
650 2 4 _aVirtual and Augmented Reality.
_966818
650 2 4 _aSurveying.
_971822
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031712869
776 0 8 _iPrinted edition:
_z9783031712883
776 0 8 _iPrinted edition:
_z9783031712890
856 4 0 _uhttps://doi.org/10.1007/978-3-031-71287-6
912 _aZDB-2-SMA
912 _aZDB-2-SXMS
999 _c63873
_d63873