| 000 | 03549nam a22005535i 4500 | ||
|---|---|---|---|
| 001 | 978-3-031-71287-6 | ||
| 003 | DE-He213 | ||
| 005 | 20251030113117.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 240930s2024 sz | s |||| 0|eng d | ||
| 020 |
_a9783031712876 _9978-3-031-71287-6 |
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| 024 | 7 |
_a10.1007/978-3-031-71287-6 _2doi |
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| 050 | 4 | _aQ325.5-.7 | |
| 072 | 7 |
_aUYQM _2bicssc |
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_aMAT029000 _2bisacsh |
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_aUYQM _2thema |
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| 100 | 1 |
_aPerticarini, Maurizio. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _985339 |
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| 245 | 1 | 0 |
_aMachine Learning and Mixed Reality for the Enhancement of Cultural Heritage _h[electronic resource] : _bThe Monastery of Saints Severino and Sossio Case Study / _cby Maurizio Perticarini. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aCham : _bSpringer Nature Switzerland : _bImprint: Springer, _c2024. |
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| 300 |
_aXIV, 92 p. 91 illus., 81 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aThe Monastery of Ss Severino and Sossio State Archives of Naples -- Different Surveying Techniques -- New frontiers of image based surveying -- 3D Model Reconstruction -- From the Virtual Model to the Visualization -- Conclusions. | |
| 520 | _aThis book addresses the role of modern surveying and representation technologies in preserving and disseminating cultural heritage. A workflow is illustrated, describing the Former Monastery of Ss Severino and Sossio case study, currently the headquarters of the State Archives of Naples, Italy. After offering a historical overview, the work examines the spaces and structure of the building. A methodology for three-dimensional restitution is presented, using low-cost image-based and professional range-based surveying, concluding with recent AI technologies such as NeRF. The research continues with the virtual and augmented restitution of parts of the building that have been modified, lost over the centuries, or are no longer accessible. The Atrio dei Marmi, the Atrio del Platano, and the Sala del Capitolo and Sala del Refettorio are some of the places where the research has focused, creating a BIM model, using AR for precise interventions, and developing an immersive applied game to understand the third level of the monastery, rich in works of art and today also serving as a museum. In the final chapters, a particular focus is placed on the future of representation: new techniques, ongoing developments in AI supporting surveying, and the new possibilities offered by virtual spaces. | ||
| 650 | 0 |
_aMachine learning. _955059 |
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| 650 | 0 | _aCultural property. | |
| 650 | 0 | _aVirtual reality. | |
| 650 | 0 |
_aAugmented reality. _966815 |
|
| 650 | 0 |
_aSurveying. _971822 |
|
| 650 | 1 | 4 |
_aMachine Learning. _955059 |
| 650 | 2 | 4 | _aCultural Heritage. |
| 650 | 2 | 4 |
_aVirtual and Augmented Reality. _966818 |
| 650 | 2 | 4 |
_aSurveying. _971822 |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031712869 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031712883 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031712890 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-71287-6 |
| 912 | _aZDB-2-SMA | ||
| 912 | _aZDB-2-SXMS | ||
| 999 |
_c63873 _d63873 |
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