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020 _a9783031681967
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024 7 _a10.1007/978-3-031-68196-7
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050 4 _aRC466.8-467.97
072 7 _aMMJ
_2bicssc
072 7 _aPSY007000
_2bisacsh
072 7 _aMKM
_2thema
100 1 _aMarchioro, Davide Maria.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_985720
245 1 0 _aVirtual Reality: Unlocking Emotions and Cognitive Marvels
_h[electronic resource] :
_bMethodology, Tools and Applications /
_cby Davide Maria Marchioro, Aimée Argüero Fonseca, Fabio Benatti, Marco Zuin.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Palgrave Macmillan,
_c2024.
300 _aXV, 211 p. 22 illus., 18 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aPalgrave Studies in Cyberpsychology,
_x2946-2762
505 0 _a1. Introduction -- 2. Psychodiagnostic Assessment through Virtual Reality -- 3. Immersiveness and Its Effect in Cognitive Functions -- 4. Cognitive Fatigue and Restorative Effects of Virtual Natural Environments -- 5. Enhancing Motivation in Children with Virtual Reality -- 6. Processing Grief and Emotional Loss through Mindfulness in Virtual Reality -- 7. Limitations and Future Developments -- 8. Conclusions.
520 _aThis book is an invaluable resource for researchers, practitioners, and enthusiasts interested in unraveling the potential and promises of virtual reality, delving into its applications, challenges, and the exciting path that lies ahead. In the age of rapidly advancing technology, the intersection of psychology and virtual reality (VR) has opened doors to a world of unprecedented possibilities. This introduction sets the stage for an exploration of the potential of virtual reality within the field of psychology and its intriguing relationship with cyberpsychology. In this book, the authors aim to utilize the transformative power of VR to enhance our understanding of the human mind and emotions, ultimately contributing to the betterment of psychological science and the human experience. The ability to simulate environments, elicit emotional responses, and assess cognitive functions in a controlled, replicable manner presents a paradigm shift in psychological research and practice.
650 0 _aClinical psychology.
_969777
650 0 _aTechnical education.
_965871
650 0 _aVirtual reality.
650 0 _aAugmented reality.
_966815
650 0 _aDevelopmental psychology.
650 0 _aPsychology, Experimental.
_982104
650 1 4 _aClinical Psychology.
_969777
650 2 4 _aTechnology and Design education.
_968185
650 2 4 _aVirtual and Augmented Reality.
_966818
650 2 4 _aChild and Adolescence Psychology.
_970735
650 2 4 _aExperimental Psychology.
_982105
700 1 _aFonseca, Aimée Argüero.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_985721
700 1 _aBenatti, Fabio.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_985722
700 1 _aZuin, Marco.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_985723
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031681950
776 0 8 _iPrinted edition:
_z9783031681974
776 0 8 _iPrinted edition:
_z9783031681981
830 0 _aPalgrave Studies in Cyberpsychology,
_x2946-2762
_974708
856 4 0 _uhttps://doi.org/10.1007/978-3-031-68196-7
912 _aZDB-2-BSP
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