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020 _a9798868808791
_9979-8-8688-0879-1
024 7 _a10.1007/979-8-8688-0879-1
_2doi
050 4 _aQA76.76.C672
072 7 _aUMK
_2bicssc
072 7 _aCOM012040
_2bisacsh
072 7 _aUMK
_2thema
100 1 _aCossu, Sebastiano M.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_986097
245 1 0 _aGame Development with GameMaker
_h[electronic resource] :
_bA Primer on Game Development and Design /
_cby Sebastiano M. Cossu.
250 _a2nd ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXX, 563 p. 185 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot ‘Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. – Chapter 12: Metroidvania (Part 2).– Chapter 13: Extra: Artificial Intelligence.– Chapter 14: Designing Fun Games -- Chapter 15: What’s Next?.
520 _aCreate video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres .
650 0 _aComputer games
_xProgramming.
_968246
650 1 4 _aGame Development.
_968247
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9798868808784
776 0 8 _iPrinted edition:
_z9798868808807
856 4 0 _uhttps://doi.org/10.1007/979-8-8688-0879-1
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
999 _c64233
_d64233