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| 001 | 979-8-8688-0879-1 | ||
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_a10.1007/979-8-8688-0879-1 _2doi |
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| 100 | 1 |
_aCossu, Sebastiano M. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _986097 |
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| 245 | 1 | 0 |
_aGame Development with GameMaker _h[electronic resource] : _bA Primer on Game Development and Design / _cby Sebastiano M. Cossu. |
| 250 | _a2nd ed. 2024. | ||
| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2024. |
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| 300 |
_aXX, 563 p. 185 illus. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aChapter 1: Overview -- Chapter 2: Hello world -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot ‘Em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1. – Chapter 12: Metroidvania (Part 2).– Chapter 13: Extra: Artificial Intelligence.– Chapter 14: Designing Fun Games -- Chapter 15: What’s Next?. | |
| 520 | _aCreate video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres . | ||
| 650 | 0 |
_aComputer games _xProgramming. _968246 |
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| 650 | 1 | 4 |
_aGame Development. _968247 |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868808784 |
| 776 | 0 | 8 |
_iPrinted edition: _z9798868808807 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1007/979-8-8688-0879-1 |
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