| 000 | 03766nam a22005655i 4500 | ||
|---|---|---|---|
| 001 | 978-981-97-6729-8 | ||
| 003 | DE-He213 | ||
| 005 | 20251030113252.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 241030s2024 si | s |||| 0|eng d | ||
| 020 |
_a9789819767298 _9978-981-97-6729-8 |
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| 024 | 7 |
_a10.1007/978-981-97-6729-8 _2doi |
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| 050 | 4 | _aTK7885-7895 | |
| 050 | 4 | _aTK5105.5-5105.9 | |
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_aUK _2bicssc |
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_aCOM067000 _2bisacsh |
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_aUK _2thema |
|
| 100 | 1 |
_aMeng, Zili. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _986829 |
|
| 245 | 1 | 0 |
_aLatency Optimization in Interactive Multimedia Streaming _h[electronic resource] / _cby Zili Meng, Mingwei Xu. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aSingapore : _bSpringer Nature Singapore : _bImprint: Springer, _c2024. |
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| 300 |
_aXII, 134 p. 58 illus., 57 illus. in color. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aSpringerBriefs in Computer Science, _x2191-5776 |
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| 505 | 0 | _aIntroduction -- Interactive Multimedia Streaming Architecture -- Feedback on Control Path: Early Congestion Feedback -- Decision on Control Path: Rule-based Policy Conversion -- Application Layer on Data Path: Adaptive Frame-Rate -- Transport Layer on Data Path: Differentiating Retransmissions -- Network Layer on Data Path: Smooth Queue Management -- Conclusions and Future Work. | |
| 520 | _aWith the emergence of virtual reality and augmented reality, the era of interactive multimedia streaming looms on the horizon. Network latency emerges as a critical factor in the performance of interactive multimedia streaming applications. As the demand for interactive multimedia streaming continues to surge, comprehending and mitigating the challenges posed by network latency becomes increasingly imperative. This book begins by introducing the fundamentals of network latency, elucidating its sources from both data plane and control plane, along with its effects on user experience. Furthermore, it explores the various components contributing latency, including the application layer, transport layer, and network layer. The book then delves into the ongoing research efforts aimed at reducing the latency of these components individually. By the book's conclusion, readers will have gained a comprehensive understanding of network latency in interactive multimedia streaming, equipped with the knowledge and tools necessary to design and optimize low-latency streaming systems. Whether you are a network engineer, multimedia developer, or researcher, this book will furnish you with valuable insights and practical guidance to confront the challenges of network latency head-on. | ||
| 650 | 0 | _aComputer engineering. | |
| 650 | 0 |
_aComputer networks . _960157 |
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| 650 | 0 | _aVirtual reality. | |
| 650 | 0 |
_aAugmented reality. _966815 |
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| 650 | 1 | 4 | _aComputer Engineering and Networks. |
| 650 | 2 | 4 |
_aVirtual and Augmented Reality. _966818 |
| 700 | 1 |
_aXu, Mingwei. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _980263 |
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| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9789819767281 |
| 776 | 0 | 8 |
_iPrinted edition: _z9789819767304 |
| 830 | 0 |
_aSpringerBriefs in Computer Science, _x2191-5776 _966578 |
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| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-981-97-6729-8 |
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| 912 | _aZDB-2-SXPC | ||
| 999 |
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