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024 7 _a10.1007/978-981-97-9910-7
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050 4 _aTA174
072 7 _aTBD
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072 7 _aTEC016000
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072 7 _aTBD
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245 1 0 _aKansei Engineering and Emotion Research
_h[electronic resource] :
_b10th International Conference, KEER 2024, Taichung, Taiwan, November 20–23, 2024, Proceedings, Part II /
_cedited by Tzu-wei Tsai, Kuohsiang Chen, Toshimasa Yamanaka, Shinichi Koyama, Simon Schütte, Anitawati Mohd Lokman.
250 _a1st ed. 2024.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2024.
300 _aXXVI, 321 p. 149 illus., 112 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v2314
505 0 _a -- Kansei Approach to Sustainability Society. -- Smarttm: An Iot-Based Smart Trash Management System. -- A Preliminary Study on Generative Ai Drawing Systems in Design Courses: A Case Study of Introduction to Design. -- The Investigation of How Brand Design Language Impacts Young Motorcycle Enthusiasts: Yamaha and Honda as Example . -- Using the Alessi Evaluation Model to Explore the Shape Structure of Parametric Design Products. -- Preliminary Research on Artificial Intelligence-Assisted Furniture Design-Take the Torii Entrance Cabinet as An Example. -- Kansei in Senses and Interaction. -- Exploring Emotional Expression Design in Line Stickers- Utilizing Kansei Engineering and Emotional Design for Market and Brand Enhancement. -- Elderly Acceptance of Virtual Character Exercise Videos. -- The Impact of Voice Design on User Perception: A Case Study of Campus Counseling Voice Services. -- Kansei Evaluation of Car Interiors in 360-Degree Photo Viewing: Differences Between Flat Display and Virtual Reality. -- Exploring the Conceptual Design of Soul Communication Devices from A Speculative Design Perspective. . -The Needs and Design of Home Mobility Assistance for the Elderly from the Perspective of Lifestyle. -- Designing Effective Career Websites: A Study on User Experience and Job Seeker Engagement. -- Kansei Issues in Cross-Cultural Design. -- Soft Movement Space Research and Product Creation Under the Aging Experience of Emotional Design. -- Exploring Product Innovation Design Based on the Systematic Design Method and Triz Theory. -- Exploring the Appeal of Pokémon Ga-Olé from the Perspective of Virtual-Real Interaction. -- Exploring Cultural Heritage and Innovation: Portuguese Azulejos Tile Art in Macao'S Creative Design. -- A Kansei Engineering Approach to Virtual Personality of Embodied Voice Assistants. -- Cross-Cultural Bamboo Craft Design Collaboration: An Interview Review of Taiwanese Design Assistants and Nicaraguan Craftsmen. -- A Study on Visual Scheme for the History of Automotive Style - Apply Arts History Method to Design History. -- Wellbeing/ Experience Quality of Life/ Healthcare. -- Motivation Assisting System for Physical Exercise Based on Classifying Users' Attitudes. -- How Advanced Technology Design Meet Senior Adults’ Emotional Needs: A Case Study of Japanese Senior Adults’ Experience. -- Optimizing Learning Experience: Innovative Design of Distance Learning Auxiliary Products for Elementary School Students. -- A Study on the Relationship Between Indoor Thermal Comfort and the Physical and Psychological Perception of the Elderly. -- An Initial Investigation of Heart Rate Variability (Hrv) Related to Foot Bathing Water Temperature and Vibration Relaxation for the Elderly People. -- Study of the Correlation Between Indoor Air Quality And Brain Waves of Elderly People in A Nursing Center.
520 _aThe two volume set, LNCS 2313 and LNCS 2314, constitutes the proceedings of the 10th International Conference on Kansei Engineering and Emotion Research, KEER 2024, held in Taichung, Taiwan during November 20–23, 2024. The 57 full papers presented in these volumes were carefully reviewed and selected from 154 submissions. These papers have been organized in the following topical sections:- Part I: Emotion Research in Southeast Asia (SEA): Bridging Cultures, Advancing Design; Competencies Required by Different Positions for Innovation; Exploring the Intersection of Kansei Engineering and Affective Computing in Digital Media Design Research; Image and Media in Kansei Design; Innovative Design for Cultural Sustainability. Part II: Kansei Approach to Sustainability Society; Kansei in Senses and Interaction; Kansei Issues in Cross-Cultural Design; Wellbeing/ Experience Quality of Life/ Healthcare. .
650 0 _aEngineering design.
_964316
650 0 _aIndustrial Management.
_958197
650 0 _aCustomer relations
_xManagement.
_968690
650 0 _aManufactures.
650 0 _aEmotions.
_959415
650 0 _aCognitive psychology.
650 1 4 _aEngineering Design.
_964316
650 2 4 _aIndustrial Management.
_958197
650 2 4 _aCustomer Relationship Management.
_968691
650 2 4 _aMachines, Tools, Processes.
650 2 4 _aEmotion.
_971468
650 2 4 _aCognitive Psychology.
700 1 _aTsai, Tzu-wei.
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700 1 _aChen, Kuohsiang.
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700 1 _aYamanaka, Toshimasa.
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700 1 _aKoyama, Shinichi.
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700 1 _aSchütte, Simon.
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700 1 _aMohd Lokman, Anitawati.
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776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aCommunications in Computer and Information Science,
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