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_a10.1007/978-981-97-9910-7 _2doi |
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_aKansei Engineering and Emotion Research _h[electronic resource] : _b10th International Conference, KEER 2024, Taichung, Taiwan, November 20–23, 2024, Proceedings, Part II / _cedited by Tzu-wei Tsai, Kuohsiang Chen, Toshimasa Yamanaka, Shinichi Koyama, Simon Schütte, Anitawati Mohd Lokman. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aSingapore : _bSpringer Nature Singapore : _bImprint: Springer, _c2024. |
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| 300 |
_aXXVI, 321 p. 149 illus., 112 illus. in color. _bonline resource. |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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| 490 | 1 |
_aCommunications in Computer and Information Science, _x1865-0937 ; _v2314 |
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| 505 | 0 | _a -- Kansei Approach to Sustainability Society. -- Smarttm: An Iot-Based Smart Trash Management System. -- A Preliminary Study on Generative Ai Drawing Systems in Design Courses: A Case Study of Introduction to Design. -- The Investigation of How Brand Design Language Impacts Young Motorcycle Enthusiasts: Yamaha and Honda as Example . -- Using the Alessi Evaluation Model to Explore the Shape Structure of Parametric Design Products. -- Preliminary Research on Artificial Intelligence-Assisted Furniture Design-Take the Torii Entrance Cabinet as An Example. -- Kansei in Senses and Interaction. -- Exploring Emotional Expression Design in Line Stickers- Utilizing Kansei Engineering and Emotional Design for Market and Brand Enhancement. -- Elderly Acceptance of Virtual Character Exercise Videos. -- The Impact of Voice Design on User Perception: A Case Study of Campus Counseling Voice Services. -- Kansei Evaluation of Car Interiors in 360-Degree Photo Viewing: Differences Between Flat Display and Virtual Reality. -- Exploring the Conceptual Design of Soul Communication Devices from A Speculative Design Perspective. . -The Needs and Design of Home Mobility Assistance for the Elderly from the Perspective of Lifestyle. -- Designing Effective Career Websites: A Study on User Experience and Job Seeker Engagement. -- Kansei Issues in Cross-Cultural Design. -- Soft Movement Space Research and Product Creation Under the Aging Experience of Emotional Design. -- Exploring Product Innovation Design Based on the Systematic Design Method and Triz Theory. -- Exploring the Appeal of Pokémon Ga-Olé from the Perspective of Virtual-Real Interaction. -- Exploring Cultural Heritage and Innovation: Portuguese Azulejos Tile Art in Macao'S Creative Design. -- A Kansei Engineering Approach to Virtual Personality of Embodied Voice Assistants. -- Cross-Cultural Bamboo Craft Design Collaboration: An Interview Review of Taiwanese Design Assistants and Nicaraguan Craftsmen. -- A Study on Visual Scheme for the History of Automotive Style - Apply Arts History Method to Design History. -- Wellbeing/ Experience Quality of Life/ Healthcare. -- Motivation Assisting System for Physical Exercise Based on Classifying Users' Attitudes. -- How Advanced Technology Design Meet Senior Adults’ Emotional Needs: A Case Study of Japanese Senior Adults’ Experience. -- Optimizing Learning Experience: Innovative Design of Distance Learning Auxiliary Products for Elementary School Students. -- A Study on the Relationship Between Indoor Thermal Comfort and the Physical and Psychological Perception of the Elderly. -- An Initial Investigation of Heart Rate Variability (Hrv) Related to Foot Bathing Water Temperature and Vibration Relaxation for the Elderly People. -- Study of the Correlation Between Indoor Air Quality And Brain Waves of Elderly People in A Nursing Center. | |
| 520 | _aThe two volume set, LNCS 2313 and LNCS 2314, constitutes the proceedings of the 10th International Conference on Kansei Engineering and Emotion Research, KEER 2024, held in Taichung, Taiwan during November 20–23, 2024. The 57 full papers presented in these volumes were carefully reviewed and selected from 154 submissions. These papers have been organized in the following topical sections:- Part I: Emotion Research in Southeast Asia (SEA): Bridging Cultures, Advancing Design; Competencies Required by Different Positions for Innovation; Exploring the Intersection of Kansei Engineering and Affective Computing in Digital Media Design Research; Image and Media in Kansei Design; Innovative Design for Cultural Sustainability. Part II: Kansei Approach to Sustainability Society; Kansei in Senses and Interaction; Kansei Issues in Cross-Cultural Design; Wellbeing/ Experience Quality of Life/ Healthcare. . | ||
| 650 | 0 |
_aEngineering design. _964316 |
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| 650 | 0 |
_aIndustrial Management. _958197 |
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| 650 | 0 |
_aCustomer relations _xManagement. _968690 |
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| 650 | 0 | _aManufactures. | |
| 650 | 0 |
_aEmotions. _959415 |
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| 650 | 0 | _aCognitive psychology. | |
| 650 | 1 | 4 |
_aEngineering Design. _964316 |
| 650 | 2 | 4 |
_aIndustrial Management. _958197 |
| 650 | 2 | 4 |
_aCustomer Relationship Management. _968691 |
| 650 | 2 | 4 | _aMachines, Tools, Processes. |
| 650 | 2 | 4 |
_aEmotion. _971468 |
| 650 | 2 | 4 | _aCognitive Psychology. |
| 700 | 1 |
_aTsai, Tzu-wei. _eeditor. _0(orcid)0009-0000-7760-9824 _1https://orcid.org/0009-0000-7760-9824 _4edt _4http://id.loc.gov/vocabulary/relators/edt _987621 |
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| 700 | 1 |
_aChen, Kuohsiang. _eeditor. _0(orcid)0000-0002-7553-159X _1https://orcid.org/0000-0002-7553-159X _4edt _4http://id.loc.gov/vocabulary/relators/edt _987622 |
|
| 700 | 1 |
_aYamanaka, Toshimasa. _eeditor. _0(orcid)0000-0001-9049-294X _1https://orcid.org/0000-0001-9049-294X _4edt _4http://id.loc.gov/vocabulary/relators/edt _987623 |
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| 700 | 1 |
_aKoyama, Shinichi. _eeditor. _0(orcid)0000-0001-6280-5750 _1https://orcid.org/0000-0001-6280-5750 _4edt _4http://id.loc.gov/vocabulary/relators/edt _987624 |
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| 700 | 1 |
_aSchütte, Simon. _eeditor. _0(orcid)0000-0003-2602-4601 _1https://orcid.org/0000-0003-2602-4601 _4edt _4http://id.loc.gov/vocabulary/relators/edt _987625 |
|
| 700 | 1 |
_aMohd Lokman, Anitawati. _eeditor. _0(orcid)0000-0001-9117-5321 _1https://orcid.org/0000-0001-9117-5321 _4edt _4http://id.loc.gov/vocabulary/relators/edt _987626 |
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