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020 _a9783031738234
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024 7 _a10.1007/978-3-031-73823-4
_2doi
050 4 _aLB1028.3
072 7 _aJNV
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072 7 _aEDU000000
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245 1 0 _aProceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
_h[electronic resource] :
_bEARTH 2023 /
_cedited by Alessandro Luigini.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aVII, 306 p. 179 illus., 164 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aSpringer Series in Design and Innovation,
_x2661-8192 ;
_v36
520 _aThis book gathers peer-reviewed papers presented at the International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2023), held in Brixen, Italy, in June 2023. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, pedagogist, psychologist, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
650 0 _aEducational technology.
_957244
650 0 _aCultural property.
650 0 _aComputer graphics.
650 1 4 _aDigital Education and Educational Technology.
_968557
650 2 4 _aCultural Heritage.
650 2 4 _aComputer Graphics.
700 1 _aLuigini, Alessandro.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_988243
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031738227
776 0 8 _iPrinted edition:
_z9783031738241
830 0 _aSpringer Series in Design and Innovation,
_x2661-8192 ;
_v36
_966279
856 4 0 _uhttps://doi.org/10.1007/978-3-031-73823-4
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