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020 _a9798868808326
_9979-8-8688-0832-6
024 7 _a10.1007/979-8-8688-0832-6
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
072 7 _aUML
_2thema
100 1 _aRedkin, Bogdan.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_988416
245 1 0 _aMaster Photo and Video Editing with Metal
_h[electronic resource] :
_bA Practical Approach to Leveraging Metal Media Editing Software /
_cby Bogdan Redkin, Victor Yaskevich.
250 _a1st ed. 2024.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2024.
300 _aXIII, 299 p. 137 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPart 1: Rasterization -- Chapter 1: Getting Started with Apple Metal -- Chapter 2: Metal Fundamentals Overview. Rendering and Displaying Content -- Chapter 3: Understanding the Rendering Pipeline -- Chapter 4: Vertex Shader Function, Primitive Assembly -- Chapter 5: Transformations -- Chapter 6: Perspective Transformations -- Chapter 7: Working with Textures and Images -- Part 2: Image Editing with Metal -- Chapter 8: Basic color adjustments -- Chapter 9: Vignette -- Chapter 10: Blur -- Chapter 11: Lookup Table -- Chapter 12: Twirl -- Part 3: Multilayer rendering -- Chapter 13: Introduction to layer composition -- Chapter 14: Blend Modes -- Chapter 15: Layer Effects.-Part 4: Video Editing with Metal -- Chapter 16 - Video Editing with Metal -- Chapter 17 - Video Layers -- Appendix: Common Metal functions.
520 _aDelve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors. Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. You’ll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software. Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. You’ll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications. You will: Understand fundamental concepts of GPU rendering to complex image and video processing techniques See how shaders are accessed in the rendering pipeline Create and import textures Review image and video editing techniques, from simple color adjustment to complex filters, layer composition, and real-time video effects.
650 0 _aComputer graphics.
650 0 _aApple computer.
_986288
650 1 4 _aComputer Graphics.
650 2 4 _aApple and iOS.
_986289
700 1 _aYaskevich, Victor.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_988417
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9798868808319
776 0 8 _iPrinted edition:
_z9798868808333
776 0 8 _iPrinted edition:
_z9798868813535
856 4 0 _uhttps://doi.org/10.1007/979-8-8688-0832-6
912 _aZDB-2-CWD
912 _aZDB-2-SXPC
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