| 000 | 03197nam a22005415i 4500 | ||
|---|---|---|---|
| 001 | 978-981-96-0198-1 | ||
| 003 | DE-He213 | ||
| 005 | 20251030114624.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 241218s2024 si | s |||| 0|eng d | ||
| 020 |
_a9789819601981 _9978-981-96-0198-1 |
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| 024 | 7 |
_a10.1007/978-981-96-0198-1 _2doi |
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| 050 | 4 | _aLB1024.2-1050.75 | |
| 072 | 7 |
_aJNT _2bicssc |
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| 072 | 7 |
_aEDU029000 _2bisacsh |
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| 072 | 7 |
_aJNT _2thema |
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| 100 | 1 |
_aBeattie, Scott. _eauthor. _0(orcid)0000-0003-3975-0733 _1https://orcid.org/0000-0003-3975-0733 _4aut _4http://id.loc.gov/vocabulary/relators/aut _989096 |
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| 245 | 1 | 0 |
_aChallenge Based Learning _h[electronic resource] : _bEngaging with Students Through Interactivity / _cby Scott Beattie. |
| 250 | _a1st ed. 2024. | ||
| 264 | 1 |
_aSingapore : _bSpringer Nature Singapore : _bImprint: Springer, _c2024. |
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| 300 |
_aXI, 328 p. 4 illus. _bonline resource. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 1 |
_aSpringer Texts in Education, _x2366-7680 |
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| 505 | 0 | _aThe challenge based learning challenge -- The challenges -- Interactivity -- Challenge -- Design for learning -- Design a challenge -- Design a roleplay -- Design a sim -- Design a megagame. | |
| 520 | _aDrawing on Game-Based Learning and other innovations, this textbook establishes the Challenge Model of learning—an interactive format that involves meaningful learner decisions leading to exploration of different outcomes. It includes more than 50 different examples of challenges which can be applied to different sites of learning, schools and universities through to professional training. While the challenges are suitable for use 'out of the box', this textbook also presents design principles and tools for those seeking to create their own challenges. It also includes additional in-depth discussion of several different projects for more comprehensive integration of challenges into the curriculum and using innovative technologies to enhance learning. This textbook is useful for teaching students seeking to understand how interactivity can be integrated into their design toolbox and also serves as a resource for current teachers to develop their teaching approach and seek out new options. | ||
| 650 | 0 |
_aTeaching. _959247 |
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| 650 | 0 |
_aEducational tests and measurements. _970532 |
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| 650 | 0 |
_aStudy Skills. _962160 |
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| 650 | 1 | 4 |
_aDidactics and Teaching Methodology. _970913 |
| 650 | 2 | 4 |
_aAssessment and Testing. _970533 |
| 650 | 2 | 4 |
_aStudy and Learning Skills. _971425 |
| 650 | 2 | 4 |
_aPedagogy. _968979 |
| 710 | 2 | _aSpringerLink (Online service) | |
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9789819601974 |
| 776 | 0 | 8 |
_iPrinted edition: _z9789819601998 |
| 830 | 0 |
_aSpringer Texts in Education, _x2366-7680 _974668 |
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| 856 | 4 | 0 | _uhttps://doi.org/10.1007/978-981-96-0198-1 |
| 912 | _aZDB-2-EDA | ||
| 912 | _aZDB-2-SXED | ||
| 999 |
_c65798 _d65798 |
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