000 04059nam a22005295i 4500
001 978-3-031-73446-5
003 DE-He213
005 20251030114943.0
007 cr nn 008mamaa
008 250219s2024 sz | s |||| 0|eng d
020 _a9783031734465
_9978-3-031-73446-5
024 7 _a10.1007/978-3-031-73446-5
_2doi
050 4 _aP94.6-.65
050 4 _aGV1199-1570
072 7 _aJFD
_2bicssc
072 7 _aSOC052000
_2bisacsh
072 7 _aJBCT
_2thema
100 1 _aEgliston, Ben.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_982053
245 1 0 _aCryptogaming
_h[electronic resource] :
_bBlockchain and the Financialization of Videogames /
_cby Ben Egliston.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Palgrave Macmillan,
_c2024.
300 _aIX, 87 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aPalgrave Games in Context,
_x2731-5037
505 0 _a1. Playing with Money -- 2. Speculation -- 3. Assetization -- 4. Arbitrage -- 5. Futures.
520 _a"Cryptogaming: Promises of the Blockchain and the Future of Play is a timely and insightful exploration of the rapidly evolving intersection between blockchain technology and the gaming industry. This book offers a critical analysis of the politics and pitfalls of cryptogaming, making it an essential read for scholars, industry professionals, and anyone interested in the future of digital play.” -Marcus Carter, Professor in Human-Computer Interaction, University of Sydney This book examines the discourses surrounding the rise of the cryptogaming industry and the use of blockchain technology in videogames. Using a discourse analysis of industry materials published by cryptogame developers and venture capital firms, the book explores the promises made by proponents of cryptogaming, including the potential for resist power asymmetry in the value chain, the ability for players to generate income through their in-game actions, and the convergence and interoperability of games built on blockchains. The book also critiques the limitations and challenges of blockchain technology in the context of gaming, and considers the potentially deleterious impacts on players and developers. Overall, the book offers a comprehensive analysis of the discourses shaping the future of the videogame industry and blockchain technology. Ben Egliston is postdoctoral research fellow at the Digital Media Research Centre, Queensland University of Technology, Australia. He has published extensively on emerging technologies such as Virtual and Augmented Reality, AI, and data analytics. He is an experienced media commentator, writing widely for public consumption and speaking directly to the press in print, radio, and TV to communicate the results of his research and to help interpret emerging issues with technology. He is recognized nationally as an authority on cryptogaming and has recently appeared on a national broadcast by the Australian Broadcasting Corporation to discuss the harms of cryptogames for players, and was profiled (amongst crypto industry leaders, critics, and academics) in the Sydney Morning Herald.
650 0 _aGames.
_966570
650 0 _aDigital media.
_959274
650 1 4 _aGames Studies.
_966572
650 2 4 _aDigital and New Media.
_965945
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031734458
776 0 8 _iPrinted edition:
_z9783031734472
776 0 8 _iPrinted edition:
_z9783031734489
830 0 _aPalgrave Games in Context,
_x2731-5037
_968359
856 4 0 _uhttps://doi.org/10.1007/978-3-031-73446-5
912 _aZDB-2-ECF
912 _aZDB-2-SXEF
999 _c66729
_d66729