| 000 | 03971cam a2200529M 4500 | ||
|---|---|---|---|
| 001 | 9781003303923 | ||
| 003 | FlBoTFG | ||
| 005 | 20251030122235.0 | ||
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| 007 | cr |n||||||||| | ||
| 008 | 241219s2024 xx o 0|| 0 eng d | ||
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_aOCoLC-P _beng _cOCoLC-P |
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| 020 |
_a9781040175538 _q(electronic bk.) |
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_a1040175538 _q(electronic bk.) |
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| 020 |
_a9781003303923 _q(electronic bk.) |
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_a1003303927 _q(electronic bk.) |
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| 020 |
_a9781040175552 _q(electronic bk. : EPUB) |
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| 020 |
_a1040175554 _q(electronic bk. : EPUB) |
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| 020 | _z103230216X | ||
| 020 | _z9781032302164 | ||
| 020 | _z1032302151 | ||
| 020 | _z9781032302157 | ||
| 024 | 7 |
_a10.4324/9781003303923 _2doi |
|
| 035 | _a(OCoLC)1477937088 | ||
| 035 | _a(OCoLC-P)1477937088 | ||
| 050 | 4 | _aPN2091.C63 | |
| 072 | 7 |
_aPER _x011040 _2bisacsh |
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_aCOM _x071000 _2bisacsh |
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_aAN _2bicssc |
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| 100 | 1 |
_aOliszewski, Alex. _1https://id.oclc.org/worldcat/entity/E39PCjtG6TcjbJ8kcfTxkrGFgC _993474 |
|
| 245 | 1 | 0 |
_aDIGITAL MEDIA, PROJECTION DESIGN AND TECHNOLOGY FOR THEATRE _h[electronic resource]. |
| 260 |
_a[S.l.] : _bFOCAL, _c2024. |
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| 300 | _a1 online resource | ||
| 520 | _aDigital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157. | ||
| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 |
_aComputers in the theater. _993475 |
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| 650 | 0 |
_aTheaters _xStage-setting and scenery. _993476 |
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| 650 | 7 |
_aPERFORMING ARTS / Theater / Stagecraft _2bisacsh _992359 |
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| 650 | 7 |
_aTECHNOLOGY / Electronics / Digital _2bisacsh _993477 |
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| 650 | 7 |
_aCOMPUTERS / Computer Animation _2bisacsh _993478 |
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| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003303923 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 942 | _cE-Books | ||
| 999 |
_c67552 _d67552 |
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