| 000 | 03291cam a22005298i 4500 | ||
|---|---|---|---|
| 001 | 9781003355779 | ||
| 003 | FlBoTFG | ||
| 005 | 20251030122239.0 | ||
| 006 | m o d | ||
| 007 | cr ||||||||||| | ||
| 008 | 231204s2024 nyu ob 001 0 eng | ||
| 040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
||
| 020 |
_a9781003355779 _q(ebook) |
||
| 020 | _a1003355773 | ||
| 020 |
_a9781040033715 _q(electronic bk. : PDF) |
||
| 020 |
_a1040033717 _q(electronic bk. : PDF) |
||
| 020 |
_a9781040033814 _q(electronic bk. : EPUB) |
||
| 020 |
_a1040033814 _q(electronic bk. : EPUB) |
||
| 020 |
_z9781032318349 _q(paperback) |
||
| 020 |
_z9781032410074 _q(hardback) |
||
| 024 | 7 |
_a10.4324/9781003355779 _2doi |
|
| 035 | _a(OCoLC)1411840633 | ||
| 035 | _a(OCoLC-P)1411840633 | ||
| 050 | 0 | 0 | _aGV1469.15 |
| 072 | 7 |
_aSOC _x052000 _2bisacsh |
|
| 072 | 7 |
_aJFD _2bicssc |
|
| 100 | 1 |
_aFernández-Vara, Clara, _eauthor. _993898 |
|
| 245 | 1 | 0 |
_aIntroduction to game analysis / _cClara Fernández-Vara. |
| 250 | _aThird edition. | ||
| 264 | 1 |
_aNew York, NY : _bRoutledge, _c2024. |
|
| 300 | _a1 online resource | ||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 520 |
_a"This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a culture context. This volume provides readers with an overview of the basic building blocks of game analysis - examination of context, content and distinctive features, and formal qualities - as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history - from Pong to Fortnite - and the book includes a variety of examples, sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up-to-date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general"-- _cProvided by publisher. |
||
| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 |
_aVideo games _xDesign. |
|
| 650 | 0 |
_aVideo games _xPsychological aspects. _958037 |
|
| 650 | 0 |
_aVideo games _xSocial aspects. _958870 |
|
| 650 | 7 |
_aSOCIAL SCIENCE / Media Studies _2bisacsh |
|
| 758 |
_ihas work: _aIntroduction to game analysis (Text) _1https://id.oclc.org/worldcat/entity/E39PCFTY3pFQbtGcWXKfG43rYP _4https://id.oclc.org/worldcat/ontology/hasWork |
||
| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003355779 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 942 | _cE-Books | ||
| 999 |
_c67660 _d67660 |
||