| 000 | 03119cam a22005418i 4500 | ||
|---|---|---|---|
| 001 | 9781003440185 | ||
| 003 | FlBoTFG | ||
| 005 | 20251030122248.0 | ||
| 006 | m o d | ||
| 007 | cr ||||||||||| | ||
| 008 | 240717s2025 enk ob 001 0 eng | ||
| 040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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| 020 |
_a9781003440185 _q(ebook) |
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| 020 | _a1003440185 | ||
| 020 |
_a9781040184646 _q(electronic bk. : PDF) |
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| 020 |
_a1040184642 _q(electronic bk. : PDF) |
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| 020 |
_a9781040184684 _q(electronic bk. : EPUB) |
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| 020 |
_a1040184685 _q(electronic bk. : EPUB) |
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| 020 |
_z9781032576152 _q(hardback) |
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| 020 |
_z9781032576169 _q(paperback) |
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| 024 | 7 |
_a10.4324/9781003440185 _2doi |
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| 035 | _a(OCoLC)1446551269 | ||
| 035 | _a(OCoLC-P)1446551269 | ||
| 050 | 0 | 0 | _aHM1033 |
| 072 | 7 |
_aSOC _x026000 _2bisacsh |
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| 072 | 7 |
_aJHB _2bicssc |
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| 100 | 1 |
_aAuriemma, Vincenzo, _eauthor. _994671 |
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| 245 | 1 | 0 |
_aEmotion, embodiment and the virtual world : _binteractions within the virtualization process of life / _cVincenzo Auriemma. |
| 264 | 1 |
_aAbingdon, Oxon ; _aNew York, NY : _bRouteldge, _c2025. |
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| 300 | _a1 online resource. | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aRoutledge studies in science, technology and society | |
| 520 |
_a"This book seeks to understand emotions in the virtual world. It explores embodiment, hybridization and emotions within interactions mediated by a virtual avatar. The work aims to contribute to reflection within the sociology of emotion, creating a line of continuity that starts from the classical concept of empathy, passing through its virtualization and arriving at the transformation of everyday life online. Therefore, this work lends itself as a starting proposition, analyzing different themes, from online emotions to sex, from the virtualization of bodies to their veneration, and from the internet of things to the internet of life. Examining emotions such as empathy, love, anger and fear in the virtual world, it uses the metaverse as a case study for human cognitive and emotional embodiment mediated by avatars. This book will appeal to scholars and students interested in the sociology of emotion, the sociology of innovation, interaction, science and technology studies, media studies, and game studies"-- _cProvided by publisher. |
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| 588 | _aOCLC-licensed vendor bibliographic record. | ||
| 650 | 0 |
_aEmotions _xSociological aspects. _961210 |
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| 650 | 0 |
_aEmotions _xSocial aspects. _959689 |
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| 650 | 0 |
_aInternet _xPsychological aspects. _994672 |
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| 650 | 0 |
_aInternet _xSocial aspects. _959157 |
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| 650 | 7 |
_aSOCIAL SCIENCE / Sociology / General _2bisacsh |
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| 830 | 0 |
_aRoutledge studies in science, technology, and society. _994673 |
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| 856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003440185 |
| 856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
| 942 | _cE-Books | ||
| 999 |
_c67857 _d67857 |
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